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My OpenGL Level Editor

Posted: Mon Apr 11, 2005 9:28 am
by nuno_silva_pt
Yesterday, i made a mini level editor in OpenGL with my toolkit (GhostToolkit). Here is a screenie:
Screenshot
For now i wont be able to post the source/binary on the net since my net connection @ home is down for a while.
Please give your opinions and thank you!

[edit by candy]link was not functioning[/edit]

Re:My OpenGL Level Editor

Posted: Tue Apr 12, 2005 12:09 am
by distantvoices
Clean it up a bit and it should look good. :-) The way you 're presenting it - with all the figures huddled together - it is a bit eye straining. But the overall dark atmosphere should come over quite nicely.

Stay safe.

Re:My OpenGL Level Editor

Posted: Tue Apr 12, 2005 1:29 am
by Solar
Excuse my ignorance, but it's a level editor for... what? Last time I looked, OpenGL was a graphics API, not a game engine... ;)

Re:My OpenGL Level Editor

Posted: Tue Apr 12, 2005 2:31 am
by nuno_silva_pt
The level editor IS created IN OpenGL w/GhostToolkit, i know OpenGL is not a game engine. I made my own map format, and these maps will be used in my next project, a online 3D world (not a game, only a example!) and other projects, like when i start making a game (i wont start for now, since i still dont know Collision detection). Also, the way the editor works must be fixed (add frustum culling!) well, g2g 2 code in the editor some more. bye y'all and thanks for your opinions!