Yesterday, i made a mini level editor in OpenGL with my toolkit (GhostToolkit). Here is a screenie:
Screenshot
For now i wont be able to post the source/binary on the net since my net connection @ home is down for a while.
Please give your opinions and thank you!
[edit by candy]link was not functioning[/edit]
My OpenGL Level Editor
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Re:My OpenGL Level Editor
Clean it up a bit and it should look good. The way you 're presenting it - with all the figures huddled together - it is a bit eye straining. But the overall dark atmosphere should come over quite nicely.
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Re:My OpenGL Level Editor
Excuse my ignorance, but it's a level editor for... what? Last time I looked, OpenGL was a graphics API, not a game engine...
Every good solution is obvious once you've found it.
Re:My OpenGL Level Editor
The level editor IS created IN OpenGL w/GhostToolkit, i know OpenGL is not a game engine. I made my own map format, and these maps will be used in my next project, a online 3D world (not a game, only a example!) and other projects, like when i start making a game (i wont start for now, since i still dont know Collision detection). Also, the way the editor works must be fixed (add frustum culling!) well, g2g 2 code in the editor some more. bye y'all and thanks for your opinions!