Blockos is a C++ engine project aiming to combine voxel-based rendering with an OS-like architecture.
Core ideas:
- C++ engine as the system kernel
- Python as a scripting and automation layer
- modular driver-like system (UI, input, filesystem)
- future support for plugin/mod architecture
This project is experimental and focuses on learning systems programming and engine architecture.
Link:https://github.com/gurijb2016-afk/Blockos
[Project] BlockOS Operating System
Re: [Project] BlockOS Operating System
Looking for contributors:
Blockos is an experimental C++ engine project with Python scripting support.
We are building:
- voxel world system
- modular engine architecture
- custom filesystem
- GUI system
- driver-like subsystems (input, cursor, UI rendering)
- scripting API (Python)
Interested in engine development, systems programming, or game engine / OS-like architecture.
Link:https://github.com/gurijb2016-afk/Blockos
Blockos is an experimental C++ engine project with Python scripting support.
We are building:
- voxel world system
- modular engine architecture
- custom filesystem
- GUI system
- driver-like subsystems (input, cursor, UI rendering)
- scripting API (Python)
Interested in engine development, systems programming, or game engine / OS-like architecture.
Link:https://github.com/gurijb2016-afk/Blockos