I am currently programming with virtual functions but every time I call the virtual functions, it generates interrupt 6 (Invalid Opcode).
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void Console::Refresh()
{
m_Init = true;
m_KeyModifiers = 0;
m_TextPresenter->Clear(); [b]<--- Here[/b]
RenderModifiers();
m_TextPresenter->Text({ 0, 2 }, '>', 15, 0);
}
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class VideoPresenter
{
public:
virtual void Clear() = 0;
...
}; // Video.h
class TextModePresenter : public VideoPresenter
{
private:
...
public:
virtual void Clear();
...
}; // TextModePresenter.h
void TextModePresenter::Clear()
{
for (int y = 0; y < 25; y++)
{
for (int x = 0; x < 80; x++)
{
m_TextBuffer[(y * 80) + x] = 0x00;
}
}
} // TextModePresenterImpl.cc
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sub $0x8, %rsp
movb $0x1,0x18(%rdi) <---Here
movb $0x0,0x8(%rdi)
In addition, I found that sometimes it also works correctly (I modified and compiled many times). Have anyone got same problem ever?
According to the explanation about Invalid Opcode, the value of instruction pointer (rip) is 0x16 (push?)
All my source code are commited to GitHubhttps://github.com/0x1021A0/NiteProject
I have asked my linker to generate the map, the value of stack pointer is 0xFFFFFFFF801064BC (0x1DC in ConsoleImpl.o), Now it points to
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1D7: mov (%rdi),%rax
1DA: call *(%rax)
1DC: mov %rbx,%rdi <---Here
1DF: movabs $0x0,%rax
---Update 20230328---
There won't be any issue if I call the virtual function in the class constructor, but every time I try to call it in the other function, it crashes. Calling the function within the constructor also not work.
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Console::Console()
: m_KeyModifiers(0),
m_TextPresenter(new Video::TextModePresenter()),
m_Buffers(new uint8_t[23 * 80]),
m_OffsetX(1),
m_OffsetY(0)
{
m_TextPresenter->Clear();
}
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Console::Console()
: m_KeyModifiers(0),
m_TextPresenter(new Video::TextModePresenter()),
m_Buffers(new uint8_t[23 * 80]),
m_OffsetX(1),
m_OffsetY(0)
{
Refresh();
}
void Console::Refresh()
{
m_TextPresenter->Clear();
}
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Console::Console()
: m_KeyModifiers(0),
m_TextPresenter(new Video::TextModePresenter()),
m_Buffers(new uint8_t[23 * 80]),
m_OffsetX(1),
m_OffsetY(0) { }
/////////////////////////////////////
(new Console())->Refresh(); <--- In other function