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What is the norm now for computer games
Posted: Mon Jul 11, 2005 10:29 pm
by beyondsociety
Im looking into maybe writing a few computer games and was wondering what would be a minimum requirement of hardware for playing games? The norm that you'd figure everybody would of at least have.
Most games now all require you to have a good video card, a fast cpu and lots of memory. I'd like for my games that I write to work on my old computer, but also work really well on another persons computer without having to add special code for specific video cards.
Is this possible, what do you guys think?
Re:What is the norm now for computer games
Posted: Tue Jul 12, 2005 1:43 am
by srg_13
for compatibility between different cards and stuff, i would recommend using openGL or DirectX
-Stephen
Re:What is the norm now for computer games
Posted: Tue Jul 12, 2005 2:03 am
by srg_13
[edit] Sorry for the accidential double post [/edit]
Re:What is the norm now for computer games
Posted: Tue Jul 12, 2005 4:24 am
by Solar
OpenGL is cross-platform, DirectX is proprietary Windows. Depending on what your game will do (and what you find the most fun doing, e.g. engine design / world design / gameplay design), you might want to look into pre-made and available engines instead of rolling your own.
Re:What is the norm now for computer games
Posted: Tue Jul 12, 2005 9:59 pm
by beyondsociety
OpenGL is cross-platform, DirectX is proprietary Windows. Depending on what your game will do (and what you find the most fun doing, e.g. engine design / world design / gameplay design), you might want to look into pre-made and available engines instead of rolling your own.
I would like it to be cross-platform, so I probably will go with OpenGl even though most games are written for Windows which uses DirectX. At the moment I messing around with SDL as well as Allegro.
Not to flame or anything, but what do people on this board use?
Re:What is the norm now for computer games
Posted: Tue Jul 12, 2005 10:53 pm
by Tora OS
I use (as OS): Windows XP and Linux (Fedora Core 3).
When ive attempted to devlop my own games i simply tried modding a star wars game called Jedi Knight II: Jedi Outcast and used GTK Radiant to edit maps. and stuff.
Re:What is the norm now for computer games
Posted: Wed Jul 13, 2005 12:47 am
by Solar
I don't do games or fancy graphics at all. Call it lack of talent and mathematical knowledge.