Hi,
PeterX wrote:What do you think about retro computing?
I think there's more to it than nostalgia, and that aspect hasn't been mentioned yet. In the "good old days" you paid money for a software and then that
software become yours. These days no matter how much you pay, you never really own a software. The companies can take it away from you any time (by banning your cloud account or by deleting the app remotely for example), and if that's not enough, they are spying on the users all the time (OSes, games, all). No wonder people are looking for solutions that do not take their freedom away.
PeterX wrote:And about modern monster-big games running on monster-big graphics-cards?
Not the monster-big-cards raise the problem IMHO. Old games were made with love. Their main
purpose was to entertain the user. Resources were limited, and the programmers had to care a lot about the code to run smoothly. Graphics were very limited too, so designers had to care a lot to make a game beautiful. Can you imagine that Gobliiins was made with 16 colors only for example?
(Yes, this is EGA graphics!)
And
excellent game play and creativity were used to made up for the lack of shiny 3D effects. Those old games were full with ideas. There were so many games that started new genres: platformer, puzzle, strategy, adventure, point-n-click, fps shooter, duel fighters, simulators etc.
Modern games on the other hand are product of slavery. Programmers and designers are under lot of stress, short deadlines, bad wage, sometimes even sexual harassment etc. The capability of modern cards to display more video-like effects is amazing, however there's no time to create genuine game plays any more. A slave cannot and won't put heart into the games. All games are alike, there are just a few genres in AAA games (and most of those games are fps shooters with bad or mediocre background stories). The purpose of the
games shifted from entertaining to abuse users and make them literally addictive and robbed (just think about the loot systems and micro-transactions). It's not just you can be banned from your game any time, but you can never know the TCO any more. So both the creators and the users are technically slaves to the modern games.
I think this is the same reason why indie gaming is on the rise. It is driven by the same desire as retro gaming.
Cheers,
bzt