your programming

Programming, for all ages and all languages.
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df
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your programming

Post by df »

cleaning up my hard drive today and found a some stuff people might find usefull, which I will stick on my website for download tomorow.

A QEmu front end in .net (written playing aruond with c#/winforms).

C# code generator (ofcourse, written in c#/winforms). takes a small schema like description and writes fully wrapped strongly typed classes/collections etc with full interface implementation.

Bunyon, which if you read rec.games.int-fiction, you would know about, is a Scott Adams interpreter for TI99 format games. 0.2 coming this week probably. 0.1 (current release) has two known bugs that I fixed (C, requires a GLK library to build...).

EBL - coming soon, this is my Embeddable object oriented dynamic bytecode compiler. Its a small OO language you can use for embedded stuff or scripting inside apps etc. its fully OOey in a simplified way, garbage collection, utf16 internally, easy extendable interface (similar to small/pawn and lua if you have used them).. (NOT designed to compete with ruby/python, but lua and such).

Whats everyone working on right now? what are you releasing soon? what are you writing? I dont see many announcements for anything anyone writes or wants testing or feedback on...

Does nobody write anything, even small things?
-- Stu --
beyondsociety

Re:your programming

Post by beyondsociety »

Whats everyone working on right now? what are you releasing soon? what are you writing? I dont see many announcements for anything anyone writes or wants testing or feedback on...
Besides my operating system, Ive learned python and am in the process of writing a few games with it. At the moment I dont have anything to release.
Does nobody write anything, even small things
I do time to time.
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Colonel Kernel
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Re:your programming

Post by Colonel Kernel »

df wrote:Whats everyone working on right now?
I'm supposed to be making progress on my OS ;) Instead, I've been putting the finishing touches on the biggest parser I've ever seen (> 3000 lines in the .y file) for the nastiest language I've ever seen (40 page EBNF spec, full of ambiguities). Fortunately, it's for pay... I'm not that much of a masochist. :P
Top three reasons why my OS project died:
  1. Too much overtime at work
  2. Got married
  3. My brain got stuck in an infinite loop while trying to design the memory manager
Don't let this happen to you!
distantvoices
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Re:your programming

Post by distantvoices »

I'm busy with code churning for BlueIllusionOS. Sometimes I'm building bash scripts (automating the save-process, automating the shut down stuff for the internet gateway vis ssh - which works not yet), and once I've worked on a gimp print driver for the lexmark 3200 inkjet printer - til this piece of crap gave up after a series of noisy tests - and that's it about my gimp print ambitions.

If you're doing the coding thing as a business, you're rather concerned with doing other stuff in your spare time - running, power curling and sorta. things to busy the body. Or going out with your gf/wife. That's cool.
... the osdever formerly known as beyond infinity ...
BlueillusionOS iso image
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Solar
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Re:your programming

Post by Solar »

I wasted many precious days struggling with Astyle (C / C++ / Java / C# source reformatter), trying to get a stable 1.17.0 released. Boy do I hate maintenance coding if the code is that f***ed up. I basically threw the towel on that one, but it still buggers me to no end so I might pick it up again some time.

Aside from toying with a bootloader for some time to brush up my ASM skills, I'm currently working towards v0.3 of the PDCLib (see signature).
Every good solution is obvious once you've found it.
AGI1122

Re:your programming

Post by AGI1122 »

I have been learning a bit of C in preparation to write some AGI tools. I know the AGI specs, but when it comes to C and using a GUI I havn't done anything like this before.

I know the AGI specs since I wrote tools in PHP, but the tools are very limited since it's just basic html for the user interface.

I will also be working with XML a bit too and putting the data I parse from XML into a GUI to act like a board system but in a window in your os instead.
Eero Ränik

Re:your programming

Post by Eero Ränik »

I haven't worked on anything lately, except for some little programs to help me grasp Maths and Physics concepts, which get gradually harder each school year.
Kon-Tiki

Re:your programming

Post by Kon-Tiki »

I've been working on a little game, written in C++, with a big help of the Allegro library. I'm currently reading up on pathfinding algorithms and basic AI (at this exact moment taking a breather from the A* algorithm), which I'll implement in there, along with music, different, selectable worlds, lives and a few more things.

Well, that is, until the story of NF's in, so I can work on that again.
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df
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Re:your programming

Post by df »

Ive updated my programs page

http://mega-tokyo.com/programs.html

with some stuff..
-- Stu --
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