zaval wrote:in the past, I enjoyed conducting chemical experiments. now, I am a paranoid, being awfully afraid of lead poisoning.
also, I loved fishing, not anymore - I cannot let myself kill fish. ah, and did I mention the unstoppable fear of lead poisoning?
I loved riding a bicycle. now I don't have it. somehow. I loved to take long walks, now I mostly sitting home when free. so yeah, I am "very" interesting person.
This all sounds exactly like my life, including the mysterious lack of a bicycle!
But I have a different set of fears. I used to be fine sending unencrypted data over my LAN, but in 2018, when my health prevented me sitting at my desk and I had to use a tablet, I looked at the big red "unencrypted connection" warning on my VNC client, thought up issues with ssh tunneling, (it doesn't secure the endpoints,) didn't want a commercial remote desktop product for rather irrational reasons, and ultimately switched to stuff which ran on my tablet instead. This is when I stopped using Plain English Programming because the compiler only runs on Windows. I started using Forth, but although there are aspects of Forth I like very much, I'm still not very good with it after 4 years of
practice struggle. I was better with Plain English after only a few months; learning it is so much easier.
But, zaval, I hope your life isn't too harsh and you can soon visit the forum again.
iloveosdev wrote:zaval wrote:Regarding the animals, I try to figure out how they communicate. I went to the duck pond here, and discovered some of how they communicate. If you look at the video "group of ducks quacking", on YouTube you can see that they make these quick movements with their heads, before they fly away. I think they often signal that they want to fly away, in this manner.
I used to do this when I was a kid.
I can't now; something about activity and being outdoors affects my brain function so that I can hardly observe anything. I did recently see a female duck complaining to her mate about another pair of ducks which had driven her off their territory while he was away. (It was a prime spot for people feeding ducks.) Somehow, I didn't see how, he knew exactly which pair of ducks to go for!
But lately, I've been spending my time on Kerbal Space Program. I've stranded one of my kerbals on a habitable but deserted moon, and it's taken me quite some time to learn how to build a good spaceplane to rescue him. Learning to add enough fuel was part of the problem, but getting a spaceplane to fly well is very difficult when the game arbitrarily assigns much more aerodynamic drag to some parts than others, and the most streamlined-looking parts are some of the worst. I want it to fly well because I'll be landing it on a rather unfamiliar moon. I think I've got a reasonably good plane now, but it uses an aerodynamic cheat because I'm just that fed up with it.
I like the game's sense of fun, all-round space-atmosphere-ground simulation, and the relative ease of building unique vehicles, but the bugs really get to me sometimes. I bought Simple Rockets 2 the other day, but haven't tried it yet. But neither of these games are really meant for building both vehicles and colonies. KSP is far too inefficient even besides its feature of simulating physics on every part of every object (whether vehicle or building) you create.