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Making monster sounds for a game

Posted: Tue Sep 30, 2003 2:30 pm
by Joey
not anytime soon, but eventually when i learn c++ i want to make a horror first person shooter with scary monsters and stuff. any ideas on how i can make monster noises and stuff? chris game me the idea of recording animals at the zoo and distorting them. i will need a program (free possibly) that could edit sounds and save them as .wav or something. any other ideas on how to make sounds like this and stuff? they need to be really scary. ;D

Re:Making monster sounds for a game

Posted: Wed Oct 01, 2003 12:32 am
by Brian_Provinciano
Check out free sound samples on the net. Surely you could find hundreds, then distort them to your liking with something like CoolEdit if you like, though I'm sure you could get some that need no alteration.

Second, if you don't know C++ yet, it'll be quite a while before you learn enough to make a 3D game. I suggest you look around for a non-programming 3D FPS game creator. I know they're out there, though don't know of any names. Google it.

Good luck

Re:Making monster sounds for a game

Posted: Thu Oct 02, 2003 1:32 am
by Andrew_Baker
Since this is "Programming", I'd suggest you get a module that generates sound waves (I'd suggest saw waves for monster voices, and sine waves for spooky background music). Then, I'd tie the saw wave modules to the monster objects, causing them to become louder as they get closer to the player, and higher pitched and more erratic when they are lunging at his face. The sine waves could become more erratic as the character's life is drained. Then just pump those channels out to a mixer.

Re:Making monster sounds for a game

Posted: Thu Oct 02, 2003 12:40 pm
by Joey
ok sounds cool. brian i really want to learn c++ and i hope to learn enough by this december to start working on an fps like doom. i really hope i can do it. lets see.