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AQUA OS 1.3 - AQUA Script! Programming language

Posted: Sun May 14, 2017 11:00 am
by obiwac
Hello all!

Today I am pleased to announce the AQUA SVE 1.3! It includes one main feature, a programming language! It's called AQUA Script and I have a user manual on my site.
https://obiwac.wordpress.com/2017/05/14/aqua-script/
An example program would be:

Code: Select all

graphics init;
graphics wash 0 0 0;
graphics text "What is your name?" 10 10 255 0 255;
new $name is;
read $name;
graphics text $name 10 35 0 255 0;
sleep 5;
exit;
You can download it from here as usual:
https://obiwac.wordpress.com/aqua-os/

Thanks for trying it out!

Re: AQUA OS 1.3 - AQUA Script! Programming language

Posted: Sun May 14, 2017 12:34 pm
by Geri
i seriously suggest for your language to either compile (interpret) C and/or BASIC code (even in the same code). inventing new script languages will result less success

Re: AQUA OS 1.3 - AQUA Script! Programming language

Posted: Sun May 14, 2017 1:16 pm
by obiwac
Thanks!

Probably, and I would agree with you, but for now it's easier this way, making my own. I have plans for C in the very near future.

Re: AQUA OS 1.3 - AQUA Script! Programming language

Posted: Sun May 14, 2017 1:45 pm
by Geri
yes, c is the best idea

Re: AQUA OS 1.3 - AQUA Script! Programming language

Posted: Mon May 15, 2017 12:58 am
by Sik
Looking at this, it honestly feels like a weird shell language (・・ )

Something I don't understand though: where does the typed text show up when the read command is used? It doesn't specify any coordinates, and the command doesn't return until the user has pressed Enter so you can't just keep drawing the entered string manually.

Re: AQUA OS 1.3 - AQUA Script! Programming language

Posted: Mon May 15, 2017 10:19 am
by obiwac
Yeah read was just a quick implementation. I'll add more arguments in the future.