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Using DJGPP
Posted: Fri Nov 15, 2002 6:21 am
by Berserk
I just got DJGPP, and i don't know how to use it, if anybody knows where to get some tutorials on how to compile a script etc. I don't know which file to open. there are so many in the bin folder.
And also i got allegro. I know it is a game library, but what kind of functions has it got??
NOW: For an off topic question, what is the BeOS web-site?? & Also, what does it mean if you are a five-star member on this forum??
Ciao
Re:Using DJGPP
Posted: Fri Nov 15, 2002 7:14 am
by AGI1122
The 5 stars just means that we have posted alot of messages. The more you post the more stars you get. 5 is the most stars you can get. And people with green stars are moderators and have power to see your ip, lock topics, move topics, delete topics, delete posts, and edit posts.
Re:Using DJGPP
Posted: Fri Nov 15, 2002 7:50 pm
by Berserk
how come everybody can see my ip now??
If i became a member, could i hide it??
ciao
Re:Using DJGPP
Posted: Sat Nov 16, 2002 2:40 am
by K.J.
BeOS's site no longer is up since Palm bought them.
K.J.
Re:Using DJGPP
Posted: Sat Nov 16, 2002 5:57 am
by Berserk
You mean palm bought BeOS. BeOS got sold to Palm. For how much??
And did BeOS start off as a freeware OS aswell??
Re:Using DJGPP
Posted: Sat Nov 16, 2002 3:23 pm
by Schol-R-LEA
Berserk wrote:And did BeOS start off as a freeware OS aswell??
No. It was originally the OS for a specialized computer called the BeBox, which used a pair of PowerPCs and special-purpose viedo hardware. When Be, In. had trouble selling them, the dropped their hardware line and ported BeOS to run on the Macintosh clones, only to see Apple stop licensing the Mac ROMs a short time later. They then ported it again, to the Intel platform, but had endless trouble with driver compatibility and lack of market interest. In November 2001, Palm bought out Be and declared that they had no plans to continue development of the OS.
The
OpenBeOS project didn't get started until after the buyout. OpenBeOS is not supported by Palm - according to the OpenBeOS FAQ, the developers are currently voting on a new name for the OS to avoid legal hassles - and is starting over with a fresh code base to avoid copyright problems. They haven't gotten very far yet, but they are certainly moving ahead.
Re:Using DJGPP
Posted: Tue Nov 19, 2002 2:24 am
by grey wolf
last i checked, the print server was in late beta and the file system module was in early beta. they're basing it on the NewOS kernel so they don't have to write their own. from there, they're shooting for 100% binary- and source-compatibility.
Re:Using DJGPP
Posted: Wed Nov 20, 2002 10:49 am
by Tom
I've used DGJPP once...if you really want...i'll re-download it and tell you how to compile a sample program "v86call"...from John Fine's web site....
Re:Using DJGPP
Posted: Thu Nov 21, 2002 9:13 pm
by suhmaamiar
is there any editor available for djgpp, if there is,
then how can i locate it ? ::)
Re:Using DJGPP
Posted: Thu Nov 21, 2002 9:23 pm
by Tom
rhide is the IDE for DJGPP...download it with the DGJPP package selector.
I edited this...before I put "IDT" by mistake...
Re:Using DJGPP
Posted: Fri Nov 22, 2002 12:52 am
by K.J.
or better yet, just use notepad/metapad/textpad.
K.J.
Re:Using DJGPP
Posted: Fri Nov 22, 2002 7:32 am
by damonbrinkley
You can use any sort of text editor to create program for DJGPP althought I suggest using one with syntax highlighting.
Re:Using DJGPP
Posted: Fri Nov 22, 2002 8:57 am
by suhmaamiar
this is what i am looking for ;D
any place on web from where i can download it ?
DJGPP package site is not working here
Re:Using DJGPP
Posted: Fri Nov 22, 2002 6:54 pm
by Berserk
What has this thread turned into, i originally started it to learn how to use djgpp, but now, what the??
cya ;D
Re:Using DJGPP
Posted: Sun Nov 24, 2002 2:04 am
by K.J.
I think the latest edition of C++ for Dummies has a chapter or two on using DJGPP.
K.J.