Os and implementing good gpu drivers(nvidia)
Posted: Wed Oct 21, 2015 9:16 am
Hi,
I will quote a very interesting input from Brendan, while we were discussing the philisophical need for a new Os
But there is one point I cannot go beyond: 3d proprietary drivers.
This only point would imply to:
1) beg nvidia to create a driver that could fit my Os. Who was laughing?
2) copying ideas (DRI) and create a linux compatibility layer ( putting large parts of the linux logic in my kernel and at some point, making the whole project more fragile)
3) your idea
It is okay to define new ideas but what if those cannot be made real because of proprietary drivers? Hence reducing the interest of your OS?
Is the only answer: if you need 3d acceleration, just use linux and never come back on that forum ( )?
Thanks bye
I will quote a very interesting input from Brendan, while we were discussing the philisophical need for a new Os
To me, he is right.If you're attempting to attract market share eventually (even if it's only a tiny market share in a small niche); then recycling/modifying an existing OS (or even just an existing OS design) mostly prevents you from finding a competitive edge and therefore guarantees failure.
But there is one point I cannot go beyond: 3d proprietary drivers.
This only point would imply to:
1) beg nvidia to create a driver that could fit my Os. Who was laughing?
2) copying ideas (DRI) and create a linux compatibility layer ( putting large parts of the linux logic in my kernel and at some point, making the whole project more fragile)
3) your idea
It is okay to define new ideas but what if those cannot be made real because of proprietary drivers? Hence reducing the interest of your OS?
Is the only answer: if you need 3d acceleration, just use linux and never come back on that forum ( )?
Thanks bye