The Unified Object Model
Posted: Mon Sep 08, 2014 10:29 am
Hi!
First things first this is not talking about my other operating system which I have mentioned around here a few times before. This is another thing which I'm thinking about seeing as that other one was such a muddle with disk drivers implemented in one way and window managers implemented in another way (that was worse than Microsoft Windows and a far cry from the Unix philosophy of "everything is a file"). So now I'm getting better than "everything is a file" and making everything inside your computer and operating system an object. Yes, everything is an object. Windows are objects, buttons are objects (child objects of windows for that matter) executable programs loaded into memory are objects. Even files are objects.
But anyway enough of that because this thing is so ridiculously complicated that I don't think that any reasonable programmer would ever be able to implement it especially given the muddled description which I am about to bombard you with:
And the reason for that muddle is because I can't fully explain this concept in words because I'm not good at explaining things like this in terms of words because I can understand the concept abstractly but I find words too linear (and sequential access) for explaining things like these clearly. So I hope that you can understand at least a bit of that muddled document thing because I'm afraid that this is such a wonderful concept but I cna't fully explain it in terms of words. It's locked up inside my head until I can somehow implement it in a way that others can appreciate (which I don't think I'll be able to do that either because I have to program it in terms of words as well, although I'm not too bad with programming in words LOL!).
Thanks,
onlyonemac
First things first this is not talking about my other operating system which I have mentioned around here a few times before. This is another thing which I'm thinking about seeing as that other one was such a muddle with disk drivers implemented in one way and window managers implemented in another way (that was worse than Microsoft Windows and a far cry from the Unix philosophy of "everything is a file"). So now I'm getting better than "everything is a file" and making everything inside your computer and operating system an object. Yes, everything is an object. Windows are objects, buttons are objects (child objects of windows for that matter) executable programs loaded into memory are objects. Even files are objects.
But anyway enough of that because this thing is so ridiculously complicated that I don't think that any reasonable programmer would ever be able to implement it especially given the muddled description which I am about to bombard you with:
And the reason for that muddle is because I can't fully explain this concept in words because I'm not good at explaining things like this in terms of words because I can understand the concept abstractly but I find words too linear (and sequential access) for explaining things like these clearly. So I hope that you can understand at least a bit of that muddled document thing because I'm afraid that this is such a wonderful concept but I cna't fully explain it in terms of words. It's locked up inside my head until I can somehow implement it in a way that others can appreciate (which I don't think I'll be able to do that either because I have to program it in terms of words as well, although I'm not too bad with programming in words LOL!).
Thanks,
onlyonemac