Limitz OS - introduction
Posted: Thu Dec 02, 2010 6:20 am
Hello all,
I have also decided to write my own (hobby) OS, and since i can't think of a proper name yet i'll just dub it Limitz OS for now. The idea is to have it run on a pandaboard which uses an OMAP4 processor containing a dualcore arm A9, PowerVR SGX supporting OpenGL ES 2.0 and 1GB ddr2 ram. Ultimately i would like to create a monolithic kernel with integrated OpenGL support (ie. all userinterface via opengl). That would probably mean that i'll be reversing the proprietery SGX opengl driver available for other distro's, yay...
Before i get that far i'll probably make the kernel essentials (multitasking, process loading, tcp/ip and vfs etc) using x86 (since i'm more experienced in this than in ARM) and C, using QEMU as the VM, porting it to ARM later.
I currently work for the ministry of defense in the netherlands, programming for mobile platforms, i have created completely custom drawn GUI's using OpenGL, DirectX and even GDI before. In my spare time i like to fiddle around with x86 asm, making tiny programs play nice music.
Well, i hope to have some nice discussions about difficult topics in the near future,
Greetings,
Limitz.
I have also decided to write my own (hobby) OS, and since i can't think of a proper name yet i'll just dub it Limitz OS for now. The idea is to have it run on a pandaboard which uses an OMAP4 processor containing a dualcore arm A9, PowerVR SGX supporting OpenGL ES 2.0 and 1GB ddr2 ram. Ultimately i would like to create a monolithic kernel with integrated OpenGL support (ie. all userinterface via opengl). That would probably mean that i'll be reversing the proprietery SGX opengl driver available for other distro's, yay...
Before i get that far i'll probably make the kernel essentials (multitasking, process loading, tcp/ip and vfs etc) using x86 (since i'm more experienced in this than in ARM) and C, using QEMU as the VM, porting it to ARM later.
I currently work for the ministry of defense in the netherlands, programming for mobile platforms, i have created completely custom drawn GUI's using OpenGL, DirectX and even GDI before. In my spare time i like to fiddle around with x86 asm, making tiny programs play nice music.
Well, i hope to have some nice discussions about difficult topics in the near future,
Greetings,
Limitz.