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DNA Workstation v0.5

Posted: Wed Feb 24, 2010 3:12 am
by gedd
Hello,

DNA Workstation 0.5 is out here

Just few function, none for user

Thanks for your return

Re: DNA Workstation v0.5

Posted: Wed Feb 24, 2010 6:48 am
by Lithorien
...That's your 0.5 release? Come on now - you don't even have any user interface - just a text mode that dumps output.

Why are you releasing something completely non-interactive?

Re: DNA Workstation v0.5

Posted: Wed Feb 24, 2010 8:51 am
by gedd
Lithorien wrote:Why are you releasing something completely non-interactive?
To make you talking ...

Is it forbiden to make intermediate realease ?

Re: DNA Workstation v0.5

Posted: Wed Feb 24, 2010 11:27 am
by earlz
gedd wrote:
Lithorien wrote:Why are you releasing something completely non-interactive?
To make you talking ...

Is it forbiden to make intermediate realease ?
I'm not sure I would've made it v0.5, (more like v0.0.1 ;) ) but I don't think he deserves to be flamed for making a release and announcing it.. There have been way worse announcements.

Re: DNA Workstation v0.5

Posted: Wed Feb 24, 2010 11:50 am
by Combuster
Doesn't work on the first thing I throw at it. It doesn't want to change video mode on real hardware. (And no, the hardware isn't stupid - Windows can do hardware 3D with it)

In other words: go back and fix your v0.2.

Re: DNA Workstation v0.5

Posted: Wed Feb 24, 2010 12:40 pm
by Lithorien
earlz wrote:
gedd wrote:
Lithorien wrote:Why are you releasing something completely non-interactive?
To make you talking ...

Is it forbiden to make intermediate realease ?
I'm not sure I would've made it v0.5, (more like v0.0.1 ;) ) but I don't think he deserves to be flamed for making a release and announcing it.. There have been way worse announcements.
That's true... the flaming was a bit over the top. I'm sorry, gedd.

That being said, it's not forbidden to make an intermediate release. I was just more curious why you posted something that the forum members can't even really play with... do you want us to test and see if your VESA mode switch works? What are you looking for in terms of feedback?

Re: DNA Workstation v0.5

Posted: Thu Feb 25, 2010 1:52 am
by gedd
Lithorien wrote:That's true... the flaming was a bit over the top. I'm sorry, gedd.
It's forgotten

This is really 0.5, you can read changelog to get details.
The other version are also available for download.
Lithorien wrote: I was just more curious why you posted something that the forum members can't even really play with... do you want us to test and see if your VESA mode switch works? What are you looking for in terms of feedback?
I'm sorry for the gamers :wink: , but i said there is no user function and the project is also tagged alpha so ...
Yes i made this post to have return on real hardware, it's the only way to have "professional" test.
Any return on VESA or other things are welcome
Combuster wrote:Doesn't work on the first thing I throw at it. It doesn't want to change video mode on real hardware. (And no, the hardware isn't stupid - Windows can do hardware 3D with it)
In other words: go back and fix your v0.2.
Thanks for the test on clever hardware :wink:
On the few real hardware where i tested it, it was fine
Have you more details... message , hardware ?

Re: DNA Workstation v0.5

Posted: Thu Feb 25, 2010 12:27 pm
by Combuster
gedd wrote:
Combuster wrote:Doesn't work on the first thing I throw at it. It doesn't want to change video mode on real hardware. (And no, the hardware isn't stupid - Windows can do hardware 3D with it)
In other words: go back and fix your v0.2.
Thanks for the test on clever hardware :wink:
On the few real hardware where i tested it, it was fine
Have you more details... message , hardware ?
Of course
Amalthea wrote:Loading Boot Image ...........(lost count)
Detected VESA Card :
ATI Mach64
No suitable mode found !
_
Oh and, for the record, I want to report a bug regarding the CamelCase and the excess whitespace :wink:

Re: DNA Workstation v0.5

Posted: Fri Feb 26, 2010 2:16 am
by gedd
At the toop of the vesa.asm file you have these lines

Code: Select all

%define    WIDTH    1024       ; desired mode width
%define    HEIGHT   768        ; desired mode height
%define    BITS        32          ; desired bit per pixel
Does your hardware support this mode ?
Just change the define to test with another mode

CamelCase is not a bug it's by design ... but i'm not a good designer :wink:

Re: DNA Workstation v0.5

Posted: Fri Feb 26, 2010 2:43 am
by Combuster
The hardware should support it - The bios would probably not allow it however, since you can't do page flipping with it due to memory constraints.

That and hardcoding resolutions is bad.

Re: DNA Workstation v0.5

Posted: Fri Feb 26, 2010 3:24 am
by gedd
Yes i just support LFB wich is the best way to have not supported mode error.
The are many feature to code to have correct VESA "driver".

I work on Grub(2?) intégration, so 16bits asm and VESA support will disapear untill VM86 implementation

Re: DNA Workstation v0.5

Posted: Tue Mar 09, 2010 1:39 pm
by PatrickV
Hey Microsoft does this with quick releases, that's why they so many patches and service packs [-X :(