Looking for an Ada or C/C++ programmer
Posted: Tue Oct 27, 2009 5:17 pm
I'm looking for an Ada or C/C++ developer. Target project is an Operating System written mostly in Ada. Operating system is to be designed for Professional Audio uses, such as recording, and live performances.
The license has not been decided, I am leaving it up to any developers willing to help out to make that decision.
Hardware experience is not required.
Other languages are possible, but you would have to justify them (don't worry, I'm rather open).
The biggest reasons behind this project are:
There is a wealth of information, and elaboration in the posts below. I would strongly recommend reading them, not only are they informative, but they do a great job explaining in detail why this project exists, and what its goals are. Sorry if they are a little long, this isn't a simple project.
If interested, please fill out the attached text/plain file and send to [email protected].
The license has not been decided, I am leaving it up to any developers willing to help out to make that decision.
Hardware experience is not required.
Other languages are possible, but you would have to justify them (don't worry, I'm rather open).
The biggest reasons behind this project are:
And personal distress with some digital effects that have failed on me, or issues in digital recording that don't exist when recording analog. Seeing as analog has some serious pitfalls, I would like to do away with as many of digitals pitfalls that aren't actually related to the digital nature. That is, doing away with architectural flaws in the software side of recording setups.The most destructive thing to general audio, is high latency, and improper receiving of the analog form, which mostly go hand in hand. Good receiving is achieved by developing good hardware and software architectures for handling audio. This has already been done for hardware, and I have little complaints here (silver should be used instead of gold, is about it... woo...). The second most destructive thing to general audio is any bugs that might happen, either in hardware or software. While this is second generally, a bug can devastate a performance, especially during technical areas like solos, or complex melodies/harmonies... you get the point. It's always possible to beef up speed to make up for the slight speed differences, but Ada does have a hell of a lot more about it, that helps avoid such issues. This is more directed to prevent various mishaps resulting in death, but Ada still is a general purpose language.
There is a wealth of information, and elaboration in the posts below. I would strongly recommend reading them, not only are they informative, but they do a great job explaining in detail why this project exists, and what its goals are. Sorry if they are a little long, this isn't a simple project.
If interested, please fill out the attached text/plain file and send to [email protected].