LoadLibrary() freezes up for no apparent reason!
Posted: Sat Dec 09, 2006 1:53 am
I'm attempting to start with some simple plugin support on my emulator but now LoadLibrary() will mysteriously crash from handle=LoadLibrary("devices/libc_video/libc_video.dll"); it doesn't give any kind of error reporting or return NULL or anything..it just silently crashes
and my dll is a simple dll with just a few types and structs in it, and it doesn't ave a DLLMain() but I've compiled dll's without it before and they work fine so what could be wrong!?
and my dll is a simple dll with just a few types and structs in it, and it doesn't ave a DLLMain() but I've compiled dll's without it before and they work fine so what could be wrong!?