Re: とあるOS [ToAruOS] ~ A Learning Project
Posted: Thu Sep 01, 2016 1:23 am
I managed to kill it.
dead ToaruOS
dead ToaruOS
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I think you killed the wallpaper. Did you try to run `wallpaper` and then ^C it?octacone wrote:I managed to kill it.
dead ToaruOS
Yeah I messed with that.klange wrote:I think you killed the wallpaper. Did you try to run `wallpaper` and then ^C it?octacone wrote:I managed to kill it.
dead ToaruOS
how do you fit so many features in 24MB?klange wrote:I have a new pre-release available, v0.99.1, which is itself going to eventually become the first complete release "1.0".
Check it out on Github
The big news in this release is the dynamic linker. The whole userspace is now dynamically linked (minus some exceptions). It's still experimental and there are some rough edges to work on. Weighing in at 24MB, this CD is now 10MB smaller than the previous release's 34MB, thanks entirely to the use of shared libraries.
There's also a bunch of other little fixes in this release compared to the last one. The release notes on Github have the full listing of changes.
34GB of that is updates. Y' know, Windows is too concerned with viruses and features.Lukand wrote:Features do not take that much space in operating systems (not even 1/16);
UI, animations and graphics do.
64-bit Windows 7 system folder takes ~35GB after enabling Windows Update. Example of very bad implementation. I use it only since CS 1.6 does not support Linux. (This is my new computer)
32-bit My Windows 98 system folder took ~150MB (98Lite Sleek installed). I used it my entire life until last four months.
64-bit Linux Mint /sbin, /lib, /lib64, /boot, /dev, /etc and /proc take no more but ~7GiB after being used for long time.
Klange is economical...
My 0.0.2 Alpha (in progress) takes 55KiB for now,
0.0.1 took 30KiB.
Can i triple boot this with Windows and Zorin OS (that os i took 400 GB of my HDD space for nothing)?klange wrote:Let's not derail this thread into a discussion on Windows and its install size.
I spent the weekend (along with the past several months of bug fixing and feature implementation) getting a (reasonably) stable port of Python 3.6. With that, I've written a GUI application and bindings to my windowing API.