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Posted: Thu Apr 17, 2008 12:36 am
by Combuster
He's got 5 stars, has his lair on the moon and has since been domesticated as inx explained. That should be enough to find him.

Posted: Thu Apr 17, 2008 1:43 am
by JamesM
me? :shock:

Posted: Thu Apr 17, 2008 8:59 am
by Brynet-Inc
I think I'm the culprit.. I haven't been "trolling" lately though.. 8-[

Posted: Tue Apr 22, 2008 2:28 am
by jal
Just as an afterthought, since I just read something relevant, someone else agrees with me on using buffers per window. Read here.
arstechnica wrote:Nowadays it's not only practical to store information about the covered-up parts of windows (so that they can be revealed instantly)—it seems foolish not to.

JAL

Posted: Tue Apr 22, 2008 2:45 am
by Solar
jal wrote:Just as an afterthought, since I just read something relevant, someone else agrees with me on using buffers per window.
I haven't followed this thread so far, but the designers at Commodore-Amiga agreed with you as early as the late 1980'ies ("SuperBitmap" mode).

Posted: Tue Apr 22, 2008 5:29 am
by jal
Solar wrote:
jal wrote:Just as an afterthought, since I just read something relevant, someone else agrees with me on using buffers per window.
I haven't followed this thread so far, but the designers at Commodore-Amiga agreed with you as early as the late 1980'ies ("SuperBitmap" mode).
The thread was mainly (though not finally) about whether to have a buffer per window, or whether to use the good ol' Windows 3.1 update rectangle and repaint method.

As for the Amiga, that must have put some constraint on memory usage, as the main reason for not using it is memory shortage.


JAL

Posted: Tue Apr 22, 2008 5:58 am
by Solar
jal wrote:As for the Amiga, that must have put some constraint on memory usage, as the main reason for not using it is memory shortage.
The SuperBitmap feature was optional. Depending on generation, out-of-the-box memory was 512kB, 1MB, or 2MB on later models. Then again, we're speaking of sub-VGA to VGA resolutions here.

Posted: Tue Apr 22, 2008 7:22 am
by jal
Solar wrote:The SuperBitmap feature was optional. Depending on generation, out-of-the-box memory was 512kB, 1MB, or 2MB on later models. Then again, we're speaking of sub-VGA to VGA resolutions here.
And probably 16 colour modes? Just fmi, did the Amiga use plain-oriented gfx memory layout?


JAL

Posted: Tue Apr 22, 2008 8:19 am
by Solar
Correct.

Posted: Wed Apr 23, 2008 10:27 am
by lukem95
thankyou Jal for the link, it was very interesting and helpful :)

Posted: Thu Apr 24, 2008 3:12 am
by jal
lukem95 wrote:thankyou Jal for the link, it was very interesting and helpful :)
You're welcome. I bumped into it via an article on OSNews.


JAL