Architecture for video-game system

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AndrewAPrice
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Re: Architecture for video-game system

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Stevo14 wrote:If you're looking for a cross platform C# graphics and sound library for the backend I would recommend OpenTK. I might even be willing to add support for this backend if it turns out to be a relatively easy programming task.
The graphics in the backend uses OpenGL/C++. In theory it should be portable with a few changes to the code which creates/updates the render window.

I'm going to upload all the sources and toolchain (Sourceforge maybe?) later when I get home (6 to 7 hours away :(). There are a few things missing (didn't have time to emulate the audio controller, kind-of-working-C-backend), and I only have 1 working game :( (Pong - but it has nice graphics). If people encourage me, I will finish emulating audio and fix up bugs.
My OS is Perception.
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AndrewAPrice
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Re: Architecture for video-game system

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I've submitted a request to start a project on Sourceforge several hours ago, and I'm going to release all the source and Windows binaries under the zlib license.
My OS is Perception.
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AndrewAPrice
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Re: Architecture for video-game system

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My Sourceforge project has been approved :) See my post here: http://forum.osdev.org/viewtopic.php?f= ... 7&p=134692
My OS is Perception.
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