Re: What would you actually want in an operating system?
Posted: Fri Sep 26, 2014 2:20 pm
Yeah I guess it had to happen but win32/64 is a very bloated kernel API and not something I look to for inspiration. I don't write multimedia apps for windows so I didn't notice the change.JAAman wrote:wrong...b.zaar wrote: I think DirectX can do this but it's not part of the core win32/64 api.
"DirectX" is part of the core winAPI (has been since "DirectX10" with windows vista -- that change is part of why winXP can't use D3D10)
Yeah I was aware of this part. I plan to put some of this function at the frame buffer driver level and provide services to the user app with functions similar to the vbe/af specs so an app can use accelerated 2d functions if the card and driver support it and then any library the programmer chooses can handle the 3d and window objects side of things.JAAman wrote:and DirectX can do all the things you just mentioned here (including both full screen and windowed apps running using resolutions and bpp settings that are different from, and completely independent of, current screen settings)