Square Wheel:SoLDMG wrote: Operating system development is like reinventing the wheel and making it square. Like I'm doing, and you probably too.
How's your square wheel coming along?
Assembler syntax
Re: Assembler syntax
Re: Assembler syntax
...alexfru wrote:Square Wheel:SoLDMG wrote: Operating system development is like reinventing the wheel and making it square. Like I'm doing, and you probably too.
How's your square wheel coming along?
Well I'll be a bat out of hell.
My post is up there, not down here.
Re: Assembler syntax
wheels are too mainstream
Re: Assembler syntax
*flips hipster scarf around neck*DaemonR wrote:wheels are too mainstream
Sir, that is awesome. If that was an operating system it'd be Windows 9000, NT version 15.728. And it'd include the guy on the hover-thingy flying over a banana peel and then for some reason falling over, because Windows logic
Back to the point, I like to think my syntax looks really clean. Might just be owners pride though.
My post is up there, not down here.
Re: Assembler syntax
Changing a syntax with the rest of the instructions may suit your personal taste, but changing something this simple that everyone already knows for little or no gain seems senseless. Also on my keyboard reaching for ! (with shift) isn't as easy to reach as ; or // (without shift) when typing.SoLDMG wrote:It looks nice, I guess. And what would you want it to be? Just getting as much feedback as possible.b.zaar wrote:If you are not using the characters ; or # or // for another purpose why are you creating a new comment character?
I guess I just prefer to keep things simple when they already work.
"God! Not Unix" - Richard Stallman
Website: venom Dev
OS project: venom OS
Hexadecimal Editor: hexed
Website: venom Dev
OS project: venom OS
Hexadecimal Editor: hexed
Re: Assembler syntax
I second this. The best reference when planning to change or alter how a person is going to do something, or introduce a new concept is to stick to the structure principle of user-interface designb.zaar wrote:Changing a syntax with the rest of the instructions may suit your personal taste, but changing something this simple that everyone already knows for little or no gain seems senseless. Also on my keyboard reaching for ! (with shift) isn't as easy to reach as ; or // (without shift) when typing.
I guess I just prefer to keep things simple when they already work.
Don't ever change something that works just to be different. Only change it if you have a new innovative idea to replace it, and if the way you are incorporating it won't disturb the user's workflow.
Re: Assembler syntax
! for line comments isn't anything new except maybe on Intel platforms. If you have SPARC background, you'd just love it.b.zaar wrote:If you are not using the characters ; or # or // for another purpose why are you creating a new comment character?
Re: Assembler syntax
It's also used with the as86/as386 assemblers, I've heard.fronty wrote:! for line comments isn't anything new except maybe on Intel platforms. If you have SPARC background, you'd just love it.b.zaar wrote:If you are not using the characters ; or # or // for another purpose why are you creating a new comment character?
My post is up there, not down here.
Re: Assembler syntax
Jeff Raskin is a boss. Too bad his Canon Cat computer didn't break through like theDaemonR wrote:I second this. The best reference when planning to change or alter how a person is going to do something, or introduce a new concept is to stick to the structure principle of user-interface designb.zaar wrote:Changing a syntax with the rest of the instructions may suit your personal taste, but changing something this simple that everyone already knows for little or no gain seems senseless. Also on my keyboard reaching for ! (with shift) isn't as easy to reach as ; or // (without shift) when typing.
I guess I just prefer to keep things simple when they already work.
Don't ever change something that works just to be different. Only change it if you have a new innovative idea to replace it, and if the way you are incorporating it won't disturb the user's workflow.
Macintosh did.
I've chosen to introduce the ".comment" directive. The character that is specified after it will be considered the new comment character, so in theory many people with many assembly backgrounds will be able to write or read with at least the same commenting style. Or so I hope.
My post is up there, not down here.
- Schol-R-LEA
- Member
- Posts: 1925
- Joined: Fri Oct 27, 2006 9:42 am
- Location: Athens, GA, USA
Re: Assembler syntax
I suppose this is where I mention my own current assembler project...not that I've made much progress recently...
Rev. First Speaker Schol-R-LEA;2 LCF ELF JAM POEE KoR KCO PPWMTF
Ordo OS Project
Lisp programmers tend to seem very odd to outsiders, just like anyone else who has had a religious experience they can't quite explain to others.
Ordo OS Project
Lisp programmers tend to seem very odd to outsiders, just like anyone else who has had a religious experience they can't quite explain to others.