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Re:QBASIC

Posted: Wed Sep 03, 2003 3:54 pm
by Pype.Clicker
QuickBasic is a fairly good compiler (though there are some programs that cannot be compiled, including my own platform game ...)

about my previous post, maybe you could try removing the underscore in identifiers (and clearly, they need to be arrays that you DIMension appropriately using the Magicae Formulae that lies in the documentation for PUT and GET)

Watch out: misdimensionning sprite arrays may crash your basic interpreter :(

Re:QBASIC

Posted: Thu Oct 23, 2003 2:39 am
by KieranFoot
QBasic has to be one of the simplest programming languages arround... There are loads of great graphics library's for download on the net, try serching for the future library or any other qbasic graphics library. If you kould learn ASM or could persuade someone who knows asm you could have them create a nice sprite editor and display routines for use in your code... ;D

Re:QBASIC

Posted: Fri Oct 24, 2003 5:03 am
by Jocke The Beast
if you're interested in Qbasic game programming, try some of my finished games (mostly Tolkien inspired rpgs).

Visit my site: http://jockethebeast.qbrpgs.com

Tutorials and other stuff can be found:

http://www.qbasicnews.com

Re:QBASIC

Posted: Fri Nov 14, 2003 7:00 am
by KieranFoot
If you love QB you should locate a copy of QB PDS and download it straight away, oh and qb45 mouse routines don't work...

Re:QBASIC

Posted: Fri Nov 14, 2003 7:41 am
by Eero Ränik
They do, but you have to run Q-Basic 4.5 with "qb.qlb" library to get "call absolute" commands working.

Re:QBASIC

Posted: Fri Nov 14, 2003 9:34 am
by KieranFoot
why would that matter? unless they use different 'call abs' routines...

Re:QBASIC

Posted: Fri Nov 14, 2003 9:49 am
by Eero Ränik
Because 4.5 doesn't load the library by default, unless you use a batch file which has "/l qb" inside...