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Re:Game programming...
Posted: Mon Apr 28, 2003 11:27 pm
by Andrew_Baker
Maybe I can get a few more smileys for this one, too, but try standing on the shoulders of giants. It's too much work for unpaid developers to go straight for the jugular with C. I approve of C, and its style, implementation, etc. But if I really need to get some work done, I work with scripting languages and SDKs. It's just faster that way. I've recently become very interested in Python because it is a scripting language that has native support for extensions in multiple different languages, optional OOP, etc.
Re:Game programming...
Posted: Tue Apr 29, 2003 2:44 am
by Brian_Provinciano
Use what you're most comfortable with, whether it be C, C++, Pascal, etc. I do suggest though, using graphic libs, sound libs and any other libs you might find that suit the type of game you're making. That way, you can get right into it! I've made the mistake over the years of spending too much time making tools/libs, not enough games, hehe.
My favorite game dev site, is naturally,
http://www.gamedev.net
If you want to make a platform, tile based, isometric, 3D, or any other type of game, that's the first place you should look!
Re:Game programming...
Posted: Tue May 06, 2003 1:12 pm
by Joey
take this advice from someone who wanted to make a game right away too. learn the language first, and dont rush into things. fool around with other games source code. like i am editing wolfenstein 3d, and i am learning while i am editing it. so take it slow, and when you think you are ready, start working on it.
Re:Game programming...
Posted: Wed May 07, 2003 4:36 am
by Eero Ränik
Don't know if it is wise to dig up old topics... ::)
Re:Game programming...
Posted: Wed May 07, 2003 6:56 am
by distantvoices
to be wise or not to be wise this is the question here ... asked eero, mounted his gelding, took the reins and kicked the horse into a fierce canter ...
there aint be no sense in askin' that me thinks, but couldna give proper answer anyway, so i'd better shut my trap and give way. *gg*
as for game programming...
No, I lack this experience. But in relation to projects - Several months ago I tried to "reverse engineer" a Gimp Print driver for the lexmark 3200 from the existing Ghostscript driver. Well, since my only device for testing, my old lexmark 3200 started making crap sounds, I stopped development for some things aren't possible with damaged equipment. This my private project crapped out due to lack of cooperation from a side not to be named here.
Re:Game programming...
Posted: Tue May 20, 2003 2:04 pm
by SebasC
Well im gonna start diggin' around on
www.gamedev.com right away.. and start looking for some old games source codes that are out there to play around with
than in the future start looking to program my own little thing and see what it comes up to
I will keep ya'll updated...
Thanks for all the advice
Re:Game programming...
Posted: Tue May 20, 2003 6:39 pm
by Brian_Provinciano
You might also want to check out some old progs like "Klik & Play". I used that about eight years ago and it was very fast, easy and fun, and could make some pretty decent games. It's for Windows too! (ah... good 'ol Windows 3.x, the first decent Windows)