Re: Books on Game Development
Posted: Mon Feb 01, 2010 2:10 pm
Ah, I see. I figured you may have had some serious plans by the large arsenal of books. If that's your goal then don't worry about time/restrictions as I spoke of it. But I still do think it wise, even for learning/fun, to keep some clear goals and dreams in mind and to work towards them at a solid and steady pace. I bet you're going to get addicted to game development and pursue something serious with it some day though! Just you watch!Thomas wrote:[...] The point is, the entire thing is mainly for self-gratification. Finally I appreciate your concern both ATC and Andrew.
If anyone has further suggestions on books please feel free to mention it as well.
{Disclaimer : Please do excuse my poor English}
--Thomas
XNA really is great, and I love it. I just wish it wasn't totally Window-centric. Maybe that MonoXNA project will change things some day though, who knows. I hope they succeed. It's going to be tough though. If you ever peer into that API you will see it goes DEEP into Windows. So they must figure out how to mirror that on top of OpenGL and Mono. No trivial task. I think ReactOS has actually implemented/is compatible with DX though (I'd have to double check, but I know someone did). Sorry, a bit of off topic rambling... XNA will serve you very well though, and does me when I can use it. You may want to learn another API with it concurrently though, so your brain can be more "portable". It's not too hard to do, you just have to learn the way the same thing is achieved on another API. Maybe try SlimDX or Tao.
Anyway, good luck and have fun! Your English in your last post read perfectly to me! So don't worry about it!