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Re: any other projects u guyz did..

Posted: Tue Jul 08, 2008 4:12 am
by lukem95
oh i forgot my flash games :) they sucked, but were fun during the making.

i also did a lot of graphical art and other related projects.

Re: any other projects u guyz did..

Posted: Thu Jul 10, 2008 2:34 am
by DeletedAccount
hi ,
A widget library for dos - made on top of bgi -crappy
A mode 13h library , now working on a 3d game framework for dos .
Wrote few intrepreters n toy compiler's etc
Made a crappy linux distro - Chatten
A small game programming frawework (2D) that runs on top of Windows GDI
Wrote small games using my libraries
Some games using Microsoft XNA for fun :)
My friend & i won a some coding contests .... , where we created simulations , some ai solutions etc ....
Regards
Sandeep Mathew

Re: any other projects u guyz did..

Posted: Tue Jul 15, 2008 2:59 pm
by Combuster
My wretched history: http://dimensionalrift.homelinux.net/in ... or&asc=ASC (scroll down to find my stuff)
Oh well, in order of date:
Balleroid II - my first, and so far, only game that has won a contest. Have a try. Everybody seems to get stuck at the same level anyway (the one where the floor is falling)
Planet Raytracer - as the name suggests, a raytracer. Not much interesting but a very useful tool to get renderings of celestial objects.
Random Desktop Image - I always get bored when looking at the same desktop for too long. Now each time I log in I get a random image from a selected folder pasted on screen. Bit of a kludge but fun stuff nevertheless :)
ADX plugin - ADX audio decoder for winamp. So far the only thing I know is actually being used :)
Chemo - a game written in 24 hours.
And you'll find a *very* old version of my OS on there too :oops:

Re: any other projects u guyz did..

Posted: Tue Jul 15, 2008 7:44 pm
by bewing
Ah! I was looking for a game to play, so that I could accidentally avoid (for a little while longer) writing the next part of my assembler. I'll let you know if I can get past that level. :D

Edit: Awwww. :( I got a "Runtime error '9' -- Subscript out of range" as it was "Loading". Probably my Windoze is too old. Dang.
Now I guess I have to work on the assembler some more. *sigh*

Edit2: It turned out that Balleroid2 needs DirectX 8, and my system wasn't there (very few other people will have that problem). Fixed it, played the game, beat the game in a pleasant afternoon. It's a fun game! :D I recommend it. :) And I'd like to know how many of you guys can figure it out, too! :lol:

Re: any other projects u guyz did..

Posted: Wed Jul 16, 2008 9:46 pm
by iammisc
Uhmmm... Let's see I have quite a lot:
  • An actor-based distributed programming language which includes a compiler, bytecode interpreter, just-in-time compiler, and a complete networking framework.
  • A distributed file system
  • A wiki system based on AJAX
  • A component system thing which completely gets rid of the concepts of processes, threads, and files and instead accomplishes tasks by combining components together in a manner specified by a configuration file.
  • A chat client
  • A couple of games
  • A digital logic simulator
  • A lot of stuff for the Google Highly Open Contest(including a ropes implementation for python: http://sourceforge.net/projects/pyropes)
  • An mpeg video player
  • A number factorizer
  • A music synchronization system which never really grabbed my interest
  • A Virtual World system which I was really into at one time but is no longer really that interesting. I never really wrote anything interesting for it except a pretty good build system and a nice component system(http://vwp.sourceforge.net/)
  • A Cross-Platform executable layer which allows programs compiled for the same architecture to run on multiple operating systems in a manner similar to the way WINE runs windows programs on Unix. Basically, its wine with a clearly-defined API instead of guesses on how undocumented functions should work. (http://xpapi.sourceforge.net/)
Most of these never really finished or are at stages near completion. The things I work on now are the distributed actor-based programming language, my OS, and the wiki system.