ASM is easier than believed

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AndrewAPrice
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Post by AndrewAPrice »

We need to bring assembly back to the masses. Maybe create a fully assembly IDE for NASM and FASM, with a built in game library to load 3D models and support for 3D audio (and a few starter kits) that directly accesses the hardware on most popular graphics cards for raw speed, alternative non-bloated Windows API libraries annnnnnnnd built in IntelliSense.

How many developers could refuse that?
My OS is Perception.
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Solar
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Post by Solar »

MessiahAndrw wrote:We need to bring assembly back to the masses. (...) ...directly accesses the hardware on most popular graphics cards for raw speed...
You mean, having to write your own driver code using the excellent hardware documentation generously provided by ATI and nVidia, as opposed to C/C++ coders who get to use DirectX with a well-documented API for which those chips (and the supplied drivers) were designed?

8)
Every good solution is obvious once you've found it.
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