We need to bring assembly back to the masses. Maybe create a fully assembly IDE for NASM and FASM, with a built in game library to load 3D models and support for 3D audio (and a few starter kits) that directly accesses the hardware on most popular graphics cards for raw speed, alternative non-bloated Windows API libraries annnnnnnnd built in IntelliSense.
How many developers could refuse that?
ASM is easier than believed
- AndrewAPrice
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My OS is Perception.
You mean, having to write your own driver code using the excellent hardware documentation generously provided by ATI and nVidia, as opposed to C/C++ coders who get to use DirectX with a well-documented API for which those chips (and the supplied drivers) were designed?MessiahAndrw wrote:We need to bring assembly back to the masses. (...) ...directly accesses the hardware on most popular graphics cards for raw speed...
Every good solution is obvious once you've found it.