OK. You're probably thinking "oh, yeah, C++ for the kernel, blah blah blah". I would. But, no, it isn't about that.
The theory is to have a very tiny asm-only kernel. It'd do the very low level stuff needed to get the kernel to a level where it can run an ASM kernel-level interpreter for a highly object-oriented, fast, and not entirely unpleasant to code in (;)) language. Presumably, due to speed concerns, the unsuitability of just about every current interpreted language for e.g. driver development, and the needs-asm-interpreter part, it'd be a newly-created language. The interpreter would immediately initialize itself and then create a new instance of the (singleton, of course ) Kernel class. The constructor for Kernel would then initialize the things needed to have an OS that can do more than the very basics, and do something like OSLoader.start(loads of hardware info here...) or something of the sort. It would boot up the OS, and then continue...
... You might have noticed the distinctly modular, microkernel-esque design this is leading to. Of course, this is a direct side-effect of object orientation....
...to display a login prompt, call User.login with the details, etc
Now, a few things are required for organizing this to work well.
1. User integration with instances
A user should be able to "own" an instance, so that an object initialized by a user is not accessable by any others (unless, for example, theUser.omnipotent returns true ).
2. Subinstances
When you get a GUI and a window manager, you need to say "this instance is running under the gui". Traditional process-based OSs use parent processes to do this. But you have a subclass, why not a subinstance? i.e. an instance of a class that is a child of another instance of another class.
Anyway, this means:
1. Applications are classes
Simple. Use other classes in your app, organize it, sure, but an application could be defined something like this:
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class(Microsoft.products.WindozeXP) extends(Application) {
method main(string[] args...) { // Where ... means "Take all other arguments and put them in the array of this definition"
// Do stuff
}
}
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theapp = Microsoft.products.WindozeXP.new
theapp.run(args passed in)
"But what about files?" Simple. There are no files. Of course, you can persist objects, and it'd use a filesystem for that, but it would be abstracted away. For paths, it'd use e.g. "/Microsoft/products/WindozeXP" as a filename - direct mapping of namespaces to paths. If you wanted to, for example, give PNG support:
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class(MyCoolTechnologies.PNG) extends(Document) implements(ImageProtocol) {
// Implement the stuff that ImageProtocol requires in its standard way here... and something to register it with Image
}
Comments on this "theory" are welcome... maybe if I get much, much better at ASM I'll try and make a start... maybe
Edit: Actually, that run() stuff is probably wrong - string arguments that you have to parse yourself? No, I don't think so. Attributes you can set before calling run(), yes.
To show the possible benefits of this:
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include System.Input.getLine;
class(MyApp) extends(Application) {
method main() {
while (System.Output.append(getLine()));
}
}
Or:
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class(MyGUIApp) extends(GUI.Application) {
method main() {
myWindow = new GUI.DialogBox("Hello, world!");
myWindow.setLabel(new GUI.Label("Testing, testing."));
myWindow.setButtons(new GUI.Button("OK"), new GUI...) // varargs
while (event = GUI.recieveEvent()) {
if (event.class == myWindow.CloseEvent) delete this;
GUI.waitForEvent();
}
}
}