I was just wondering what 'portfolio pieces' of programming you guys have turned out? By 'portfolio piece' I mean a reasonably hefty bit of code that is well rounded and complete (to a certain standard - it might still be under active development) - and that, most importantly, has a purpose.
At the moment, I haven't really got anything that falls under the above category to show. I've got my OS kernel if I ever stop doing a bit of it, realizing where I've made a design error, restarting to do a bit more, realizing where I've made a design error... ad infinitum. Then, I'm thinking about working on a little non-realtime graphics and physics engine because that can be easily made modular and so expanded upon without looking too 'incomplete'.
Portfolios?
Portfolios?
Regards,
Angus [Óengus] 'Midas' Lepper
Angus [Óengus] 'Midas' Lepper
- AndrewAPrice
- Member
- Posts: 2299
- Joined: Mon Jun 05, 2006 11:00 pm
- Location: USA (and Australia)
By 'portfolio pieces' do you mean completed projects?
I've completed a jukebox playing program (for parties, so people can go through my a of MP3s and add them to a playing list), a torrent search engine (searches multiple torrent databases), a 2D javascript RPG (school project), a HTPC program (a custom high-def tunner program).. and a few other things
I'm currently working on two projects: a first-person-shooter (with my own engine) and my OS
I've completed a jukebox playing program (for parties, so people can go through my a of MP3s and add them to a playing list), a torrent search engine (searches multiple torrent databases), a 2D javascript RPG (school project), a HTPC program (a custom high-def tunner program).. and a few other things
I'm currently working on two projects: a first-person-shooter (with my own engine) and my OS