AQUA 3D engine needs testing

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obiwac
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AQUA 3D engine needs testing

Post by obiwac »

Hello all!

I'm working on a 3d engine for the AQUA 1.4, and I'd like to know if you could test it, see if there are any bugs (apart from that wtf line, that was some last minute testing that I forgot to remove). Link for download will be on my website:

https://obiwac.wordpress.com/aqua-os/

Controls are WASD to move around
U / J for up and down
Z for bloom effect
X to disable bloom and
E to exit

Thanks in advance!

PS: Here's some eye candy

Image

Image

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lalith
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Re: AQUA 3D engine needs testing

Post by lalith »

dose it support physics based rendering?
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Schol-R-LEA
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Re: AQUA 3D engine needs testing

Post by Schol-R-LEA »

@lalith: Not to put words in Obiwac's mouth, but my impression is that this is still at a fairly early stage of development. It looks as if it can only handle simple polygons at the moment (the demo only uses squares AFAICT), but that could be just what Obiwac is using for testing the z-ordering and perspective, so I can't be certain. Also, it looks as if it doesn't perform clipping yet, as all the polys seem to be transparent (or rather, that they are rendered as additive rather than subtractive, with the foreground polys having a higher effective alpha), but again that could be just the way the test program works.

@obiwac Is there anything you specifically need help with?
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Re: AQUA 3D engine needs testing

Post by bzt »

@obiwac: tök zsír, csak így tovább!

I starting to think it would worth to have a hungarian OSdev meetup someday :-)
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obiwac
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Re: AQUA 3D engine needs testing

Post by obiwac »

It is only really for testing the perspective system for now and also frustrum culling
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Artlav
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Re: AQUA 3D engine needs testing

Post by Artlav »

Does not work.
In Qemu the mouse always moves towards the right in response to every motion.
In Bochs the graphics refuse to work, producing a colorful text screen.
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obiwac
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Re: AQUA 3D engine needs testing

Post by obiwac »

It need to be run in VirtualBox.
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