GameDev vs OSDev
GameDev vs OSDev
Let the argument (or lack of) commence!
cringe
cringe
Last edited by Coomer69 on Mon Aug 03, 2020 2:03 pm, edited 1 time in total.
Re: GameDev vs OSDev
Lack of, I suspect.
Re: GameDev vs OSDev
Well, the argument will certainly be biased to one side. <Obvious Sarcasm>But I wonder which?</Obvious Sarcasm>iansjack wrote:Lack of, I suspect.
Re: GameDev vs OSDev
Yes
"God! Not Unix" - Richard Stallman
Website: venom Dev
OS project: venom OS
Hexadecimal Editor: hexed
Website: venom Dev
OS project: venom OS
Hexadecimal Editor: hexed
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Re: GameDev vs OSDev
Having worked on both, I like both.
Game engines can be complex. Physics, paging large landscapes, all kind of rendering effects, AI, procedural generation, message passing, inventing data structures for compressing and streaming your level from disk, cross platform compatibility.
Over the past few years, Unity has soared in popularity. For me personally, the best thing about Unity is the number of platforms it supports (one source base - Windows, OSX, Linux, iOS, Android, Windows Phone. WebGL is coming soon.) The Asset Store is also pretty cool, because as a programmer, I'm not so great at art and I'm able to rapidly prototype things if I can just purchase a premade asset and insert it.
Game engines can be complex. Physics, paging large landscapes, all kind of rendering effects, AI, procedural generation, message passing, inventing data structures for compressing and streaming your level from disk, cross platform compatibility.
Over the past few years, Unity has soared in popularity. For me personally, the best thing about Unity is the number of platforms it supports (one source base - Windows, OSX, Linux, iOS, Android, Windows Phone. WebGL is coming soon.) The Asset Store is also pretty cool, because as a programmer, I'm not so great at art and I'm able to rapidly prototype things if I can just purchase a premade asset and insert it.
My OS is Perception.
Re: GameDev vs OSDev
Most things on the Asset Store are free which is great.MessiahAndrw wrote:The Asset Store is also pretty cool, because as a programmer, I'm not so great at art and I'm able to rapidly prototype things if I can just purchase a premade asset and insert it.
Re: GameDev vs OSDev
For me, Operating system development is hard but game development is hardest. What about GameDev on your own operating system?
Re: GameDev vs OSDev
One day. One day.muazzam wrote:What about GameDev on your own operating system?
Re: GameDev vs OSDev
I don't understand your post.SapphireBeauty wrote: One day. One day.
Re: GameDev vs OSDev
Maybe one day he'll be able to write a game for his own operating system.muazzam wrote:I don't understand your post.SapphireBeauty wrote: One day. One day.