cleaning up my hard drive today and found a some stuff people might find usefull, which I will stick on my website for download tomorow.
A QEmu front end in .net (written playing aruond with c#/winforms).
C# code generator (ofcourse, written in c#/winforms). takes a small schema like description and writes fully wrapped strongly typed classes/collections etc with full interface implementation.
Bunyon, which if you read rec.games.int-fiction, you would know about, is a Scott Adams interpreter for TI99 format games. 0.2 coming this week probably. 0.1 (current release) has two known bugs that I fixed (C, requires a GLK library to build...).
EBL - coming soon, this is my Embeddable object oriented dynamic bytecode compiler. Its a small OO language you can use for embedded stuff or scripting inside apps etc. its fully OOey in a simplified way, garbage collection, utf16 internally, easy extendable interface (similar to small/pawn and lua if you have used them).. (NOT designed to compete with ruby/python, but lua and such).
Whats everyone working on right now? what are you releasing soon? what are you writing? I dont see many announcements for anything anyone writes or wants testing or feedback on...
Does nobody write anything, even small things?
your programming
your programming
-- Stu --
Re:your programming
Besides my operating system, Ive learned python and am in the process of writing a few games with it. At the moment I dont have anything to release.Whats everyone working on right now? what are you releasing soon? what are you writing? I dont see many announcements for anything anyone writes or wants testing or feedback on...
I do time to time.Does nobody write anything, even small things
- Colonel Kernel
- Member
- Posts: 1437
- Joined: Tue Oct 17, 2006 6:06 pm
- Location: Vancouver, BC, Canada
- Contact:
Re:your programming
I'm supposed to be making progress on my OS Instead, I've been putting the finishing touches on the biggest parser I've ever seen (> 3000 lines in the .y file) for the nastiest language I've ever seen (40 page EBNF spec, full of ambiguities). Fortunately, it's for pay... I'm not that much of a masochist.df wrote:Whats everyone working on right now?
Top three reasons why my OS project died:
- Too much overtime at work
- Got married
- My brain got stuck in an infinite loop while trying to design the memory manager
-
- Member
- Posts: 1600
- Joined: Wed Oct 18, 2006 11:59 am
- Location: Vienna/Austria
- Contact:
Re:your programming
I'm busy with code churning for BlueIllusionOS. Sometimes I'm building bash scripts (automating the save-process, automating the shut down stuff for the internet gateway vis ssh - which works not yet), and once I've worked on a gimp print driver for the lexmark 3200 inkjet printer - til this piece of crap gave up after a series of noisy tests - and that's it about my gimp print ambitions.
If you're doing the coding thing as a business, you're rather concerned with doing other stuff in your spare time - running, power curling and sorta. things to busy the body. Or going out with your gf/wife. That's cool.
If you're doing the coding thing as a business, you're rather concerned with doing other stuff in your spare time - running, power curling and sorta. things to busy the body. Or going out with your gf/wife. That's cool.
... the osdever formerly known as beyond infinity ...
BlueillusionOS iso image
BlueillusionOS iso image
Re:your programming
I wasted many precious days struggling with Astyle (C / C++ / Java / C# source reformatter), trying to get a stable 1.17.0 released. Boy do I hate maintenance coding if the code is that f***ed up. I basically threw the towel on that one, but it still buggers me to no end so I might pick it up again some time.
Aside from toying with a bootloader for some time to brush up my ASM skills, I'm currently working towards v0.3 of the PDCLib (see signature).
Aside from toying with a bootloader for some time to brush up my ASM skills, I'm currently working towards v0.3 of the PDCLib (see signature).
Every good solution is obvious once you've found it.
Re:your programming
I have been learning a bit of C in preparation to write some AGI tools. I know the AGI specs, but when it comes to C and using a GUI I havn't done anything like this before.
I know the AGI specs since I wrote tools in PHP, but the tools are very limited since it's just basic html for the user interface.
I will also be working with XML a bit too and putting the data I parse from XML into a GUI to act like a board system but in a window in your os instead.
I know the AGI specs since I wrote tools in PHP, but the tools are very limited since it's just basic html for the user interface.
I will also be working with XML a bit too and putting the data I parse from XML into a GUI to act like a board system but in a window in your os instead.
Re:your programming
I haven't worked on anything lately, except for some little programs to help me grasp Maths and Physics concepts, which get gradually harder each school year.
Re:your programming
I've been working on a little game, written in C++, with a big help of the Allegro library. I'm currently reading up on pathfinding algorithms and basic AI (at this exact moment taking a breather from the A* algorithm), which I'll implement in there, along with music, different, selectable worlds, lives and a few more things.
Well, that is, until the story of NF's in, so I can work on that again.
Well, that is, until the story of NF's in, so I can work on that again.
Re:your programming
-- Stu --