Platform independant applications
Platform independant applications
My company ( by mine, I mean I own it, and am the only employee ) has developed a platform/os independant binary format.
I call it the Virtual C Machine Interpreter.
Basically, it compiles C into a byte code that is then interpreted at run time ( I am working on JIT )
I am wondering if any one would be interested in it.
I call it the Virtual C Machine Interpreter.
Basically, it compiles C into a byte code that is then interpreted at run time ( I am working on JIT )
I am wondering if any one would be interested in it.
- NickJohnson
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- Location: Sunnyvale, California
Re: Platform independant applications
What are the advantages of this particular bytecode (over something like LLVM, for example)? Do you have a working system for compiling to it and running it?
Re: Platform independant applications
Currently I have:
C Preprocessor
C Compiler ( out puts asm )
Asembler ( outputs final binary )
I am working on a linker so programs can be compiled simlar to how one would with gcc/binutils.
The advantages are:
Near native exicution speeds.
I write a program on my os, it runs on yours, given that we both implement the needed interfaces, such as if the app is gui, we both have a gui, etc.
The interpreter currently runs under windows mac and linux.
C Preprocessor
C Compiler ( out puts asm )
Asembler ( outputs final binary )
I am working on a linker so programs can be compiled simlar to how one would with gcc/binutils.
The advantages are:
Near native exicution speeds.
I write a program on my os, it runs on yours, given that we both implement the needed interfaces, such as if the app is gui, we both have a gui, etc.
The interpreter currently runs under windows mac and linux.
- NickJohnson
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- Posts: 1249
- Joined: Tue Mar 24, 2009 8:11 pm
- Location: Sunnyvale, California
Re: Platform independant applications
So it imposes a particular API for things like graphics and other platform dependent stuff?lybredyne wrote:I write a program on my os, it runs on yours, given that we both implement the needed interfaces, such as if the app is gui, we both have a gui, etc.
Re: Platform independant applications
ultimately, thats the plan.
don't have the graphics interface finished yet.
It's strictly text mode.
basically, tho, one could implement any type of interface they wanted.
The graphics interface I am working on is based on gtk.
don't have the graphics interface finished yet.
It's strictly text mode.
basically, tho, one could implement any type of interface they wanted.
The graphics interface I am working on is based on gtk.
- NickJohnson
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- Joined: Tue Mar 24, 2009 8:11 pm
- Location: Sunnyvale, California
Re: Platform independant applications
But does the VM itself provide the interface for graphics and system functions (like in Java), or is that functionality provided by linked-to libraries like usual? If it's the former, that sort of makes the VM an OS in itself.
Re: Platform independant applications
The vm only provides a method for the host application to provide functionality to the vm.
All the vm is concerned with is processing the byte code.
all it aims to be is the cpu.
the host application must provide the back plain and add in cards.
( to use the pc paradyne )
All the vm is concerned with is processing the byte code.
all it aims to be is the cpu.
the host application must provide the back plain and add in cards.
( to use the pc paradyne )
Re: Platform independant applications
How does your interpreter abstract the native system API so the bytecode executes the same function anywhere? as in, yeild() on linux vs Sleep() on windows?
Will it have its own system API subset?
What about calling external dependencies? Will they ultimately be portable if recompiled with your tools?
You say near native performance speeds, have you measured this against performances of similar implementations? And are you physically emulating the bytecodes or is it virtualized JIT and run on CPU?
Will it have its own system API subset?
What about calling external dependencies? Will they ultimately be portable if recompiled with your tools?
You say near native performance speeds, have you measured this against performances of similar implementations? And are you physically emulating the bytecodes or is it virtualized JIT and run on CPU?
Re: Platform independant applications
The VCMI has it's own API.iLewis wrote:How does your interpreter abstract the native system API so the bytecode executes the same function anywhere? as in, yeild() on linux vs Sleep() on windows?
Will it have its own system API subset?
What about calling external dependencies? Will they ultimately be portable if recompiled with your tools?
You say near native performance speeds, have you measured this against performances of similar implementations? And are you physically emulating the bytecodes or is it virtualized JIT and run on CPU?
The host, be it an application or an OS task, provides the abstraction, for example:
In the application host, there is this function:
Code: Select all
int mySystemCall(VM *vm, int syscall, int opt)
{
switch( opt ) {
case 1234:
Print("1 + 2 + 3 + 4 == 10\n");
vm->sp[0] = (int)10;
/**/
break;
case 31337:
Print("You said %8.8X\n", vm->bp[-3]);
/**/
break;
default:
Print("mySystemCall has been triggerd\n---> SysCall = %u\n---> Option = %u\n", syscall, opt);
break;
}
}
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registerVCMISystemCall(31337, mySystemCall);
Code: Select all
myPrintTen:
.globl myPrintTen
syscall 31337, 1234
ret
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myPrintTen();
The system already has the ability lo load other VCMI binaries into its address space, I just need to make it happen automaticly and have it so the code segment of the loaded binaries can be shared but the data segment is unique to the address space of the loading VCMI program.
This will allow something akin to how real operating systems will load a dll once and use copy-on-write, etc to kive each process that is using it there "own" copy.
As I mentioned in a previous post, I don't have JIT yet, it is being researched.
As far as measuring performance, I wrote a complex and intensive program in C, the timed it's execution under TCC, GCC, and VCMI.
I dont have the results handy, as this was done several months ago.
I plan to re-run the benchmark again soon.
Since there has been interest in the VCMI, I will post the results for any one who wants them.
Re: Platform independant applications
I have never used LLVM's byte code. so I can not give a comparison.
All I can say is that this VM is designed around the C language and is optimized for interprting that.
as far as byte code, here is one of the test files:
And the assembler output ( the .byte lies were one byte to a line, I condensed them for readability. ):
The un-linked object:
The final ( statically linked ) binary looks like this:
Both the object and the final binary have full symbol table and debug information in them.
I hope this answers your question about the byte code.
If you have a specific question about it, let me know.
All I can say is that this VM is designed around the C language and is optimized for interprting that.
as far as byte code, here is one of the test files:
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#include <stdlib.h>
#include <stdio.h>
#include <string.h>
int main(int argc,char *argv[])
{
int i;
if(!argc) {
printf("There seems to bee an error with my enviroment, I dont even have an arg[0]\n");
return 0;
}
for(i=0; i<argc; i++) {
printf("argv[%u] = '%s'\n", i, argv[i]);
}
return 0;
}
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/* begining of module */
.module
.text
/* function definition main */
main:
.globl main
addsp @S0
/* local variable 'i' stack offset=4 */
libp -12
ld
li 0
cmpeq
jeq @L1
.data
@S1:
.byte 84 104 101 114 101 32 115 101 101 109 115 32 116 111 32 98 101
.byte 101 32 97 110 32 101 114 114 111 114 32 119 105 116 104 32 109
.byte 121 32 101 110 118 105 114 111 109 101 110 116 44 32 73 32 100
.byte 111 110 116 32 101 118 101 110 32 104 97 118 101 32 97 110 32
.byte 97 114 103 91 48 93 10 0
.text
li @S1
li printf
call 4
pop
li 0
ret
@L1:
li 0
libp 4
st
pop
@L3:
libp 4
ld
libp -12
ld
cmplt
jeq @L4
libp -16
ld
libp 4
ld
li 4
mul
add
ld
libp 4
ld
.data
@S2:
.byte 97 114 103 118 91 37 117 93 32 61 32 39 37 115 39 10 0
.text
li @S2
li printf
call 12
pop
@L5:
libp 4
ld
li 1
add
libp 4
st
li 1
sub
pop
jmp @L3
@L4:
li 0
ret
li 0
ret
.equ @S0,4
/* end of function */
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-rw-r--r-- 1 crdobbs users 4.5K 2010-12-06 15:23 test3.cro
Code: Select all
-rw-r--r-- 1 crdobbs users 148K 2010-06-24 20:55 test3.crv
I hope this answers your question about the byte code.
If you have a specific question about it, let me know.
Re: Platform independant applications
First off, the bytecode is portable, how ever, there is a bug in the assembler that fails to output the correct alignment when done on non-x86 processors.
and, yes, li pushes a value onto the stack.
the VCMI has access to the entirety of the host's memory space.
addresses are 32bit.
if the host allocates a memory block at 0xc0000, the the VCMI can access it at 0xc0000 @$$ well, for example.
and, yes, li pushes a value onto the stack.
the VCMI has access to the entirety of the host's memory space.
addresses are 32bit.
if the host allocates a memory block at 0xc0000, the the VCMI can access it at 0xc0000 @$$ well, for example.
Re: Platform independant applications
Yes, I have a compiler. It's not that great, but it works and is c99 compliant.lybredyne wrote:Currently I have:
C Preprocessor
C Compiler ( out puts asm )
Asembler ( outputs final binary )
I am working on a linker so programs can be compiled simlar to how one would with gcc/binutils.
The C Preprocessor is currently not built into the compiler.
Re: Platform independant applications
Except, your comparing two things that are designed to be differant tools.
LLVM, tho it has a byte code, is a compiler. It is designed to target a specific platform.
VCMI is a virtual machine, designed to run platform independent byte code on any platform.
The comparison does not work.
It seems your questions were targeted to prove that llvm was better than vcmi.
Maybe it is, as a compiler. But that's not what vcmi is.
you might as well have compared llvm and visual studio.
A better comparison would have been with java.
And to say flat out that there is no reason to use it because your favorite compiler is a better compiler is just silly.
VCMI is a work in progress, and I was offering it to anyone who would be interested because of what it is, as the title of the post says, a way to create Platform Independent Applications
Sorry to come across sharply, but your blatant dismissal was rude and arrogant.
LLVM, tho it has a byte code, is a compiler. It is designed to target a specific platform.
VCMI is a virtual machine, designed to run platform independent byte code on any platform.
The comparison does not work.
It seems your questions were targeted to prove that llvm was better than vcmi.
Maybe it is, as a compiler. But that's not what vcmi is.
you might as well have compared llvm and visual studio.
A better comparison would have been with java.
And to say flat out that there is no reason to use it because your favorite compiler is a better compiler is just silly.
VCMI is a work in progress, and I was offering it to anyone who would be interested because of what it is, as the title of the post says, a way to create Platform Independent Applications
Sorry to come across sharply, but your blatant dismissal was rude and arrogant.
- NickJohnson
- Member
- Posts: 1249
- Joined: Tue Mar 24, 2009 8:11 pm
- Location: Sunnyvale, California
Re: Platform independant applications
But how "platform independent" is VCMI relative to LLVM? If I've heard you correctly, VCMI uses a set of standard libraries to make portable things that are usually platform dependent, kind of like Java but with C. Afaik, you could do this just as well in LLVM if you decided on a specific set of libraries to have as a standard, because the bytecode is at least architecture independent.
Re: Platform independant applications
no, vcmi is a byte-code interpreter, like java.
It has it's own api, which is presented by it's host, either the operating system or an application.
vcmi is not compiled into machine dependent code.
I am working on jit for it, to improve the speed of the interpreter, but the binary that you run, is platform independent.
you can compile a program with vcmi on a windows box, stick it on a flash drive, take it over to you ppc mac and run it. ( given that the mac has the vcmi run-time installed. )
the big difference between vcmi and java, is size.
vcmi, compiled for x86_64 linux is only 68k.
compare that to the size of the current JRE
Granted, java has more features, a bigger rtl.
It has it's own api, which is presented by it's host, either the operating system or an application.
vcmi is not compiled into machine dependent code.
I am working on jit for it, to improve the speed of the interpreter, but the binary that you run, is platform independent.
you can compile a program with vcmi on a windows box, stick it on a flash drive, take it over to you ppc mac and run it. ( given that the mac has the vcmi run-time installed. )
the big difference between vcmi and java, is size.
vcmi, compiled for x86_64 linux is only 68k.
compare that to the size of the current JRE
Granted, java has more features, a bigger rtl.