js wrote: * snake doesn't work (red screen) for some obscur reason (I'll check if the sector isn't corrupted...)
I haven't tested your compilation, but in the "raw" version, this just means... you've lost your game
It doesn't restart after loosing.
js wrote: * game of life doesn't work in general when launched by grub. I think it's because it doesn't clears the screen (so you have the "conway game of life" part, but not the "star wars" part, which is hidden in junk).
Yes, this is one on the reasons i didn't want to post it as-is, but no time to rework it. The same problem appears in vmware or virtualbox IIRC, and maybe with bochs too, but not on true hard boot. I was pretty sure switching video modes was supposed to clear the associated video memory, but it seems i was wrong
Another strange thing is that on real hardware boot, its really very slow while in qemu, it's correct, and in virtualbox (or vmware, my memory is really down today), it's near you don't see the shapes because of too high speed (all on the same PC). It seems emulators did a great optimization job (sure, they don't restrict themself to 8086 instructions like i did
)!
js wrote: * I couldn't hear sound for any of them, but this is likely to be a qemu configuration problem on this machine.
This sounds strange ; mine works nicely here with
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qemu -soundhw pcspk TheImperialOuch
. Tip : did you mute your speakers ?
That's a bad news, since the compo lose a lot of its interest (not artistic, really, but technical) if the sound doesn't work (and more if screen isn't cleared)