Making monster sounds for a game

Programming, for all ages and all languages.
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Joey

Making monster sounds for a game

Post by Joey »

not anytime soon, but eventually when i learn c++ i want to make a horror first person shooter with scary monsters and stuff. any ideas on how i can make monster noises and stuff? chris game me the idea of recording animals at the zoo and distorting them. i will need a program (free possibly) that could edit sounds and save them as .wav or something. any other ideas on how to make sounds like this and stuff? they need to be really scary. ;D
Brian_Provinciano

Re:Making monster sounds for a game

Post by Brian_Provinciano »

Check out free sound samples on the net. Surely you could find hundreds, then distort them to your liking with something like CoolEdit if you like, though I'm sure you could get some that need no alteration.

Second, if you don't know C++ yet, it'll be quite a while before you learn enough to make a 3D game. I suggest you look around for a non-programming 3D FPS game creator. I know they're out there, though don't know of any names. Google it.

Good luck
Andrew_Baker

Re:Making monster sounds for a game

Post by Andrew_Baker »

Since this is "Programming", I'd suggest you get a module that generates sound waves (I'd suggest saw waves for monster voices, and sine waves for spooky background music). Then, I'd tie the saw wave modules to the monster objects, causing them to become louder as they get closer to the player, and higher pitched and more erratic when they are lunging at his face. The sine waves could become more erratic as the character's life is drained. Then just pump those channels out to a mixer.
Joey

Re:Making monster sounds for a game

Post by Joey »

ok sounds cool. brian i really want to learn c++ and i hope to learn enough by this december to start working on an fps like doom. i really hope i can do it. lets see.
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