Exactly.Combuster wrote:braindamaging
Drawing graphics, using JamesM Genesis kernel as a basis
- Troy Martin
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- Joined: Fri Apr 18, 2008 4:40 pm
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Re: Drawing graphics, using JamesM Genesis kernel as a basis
Re: Drawing graphics, using JamesM Genesis kernel as a basis
This is not using JamesM Genesis kernel as a basis, but it's a simple bootable vesa putpixal demo, that fit on the boot sector of a floppy.
It boots, set up vesa mode 640x480 32bpp, goes to pmode, fades the screen, than draws a window and halts.
It should give you the basic's.
Code: Select all
;************************************
; By Dex
;
; Assemble with fasm
; c:\fasm Vesa.asm Vesa.bin
;
; Use rawrite to put on floppy
;
;************************************
org 0x7C00
use16
;****************************
; Realmode startup code.
;****************************
start:
xor ax,ax
mov ds,ax
mov es,ax
mov ss,ax
mov sp,0x7C00
;****************************
; Vesa start code.
;****************************
mov bx,4112h
mov ax,4f01h
mov di,Mode_Info
mov cx,bx
int 10h
mov ax,4f02h
int 10h
;*****************************
; Setting up, to enter pmode.
;*****************************
cli
lgdt [gdtr]
mov eax, cr0
or al,0x1
mov cr0,eax
jmp 0x10: protected
;*****************************
; Pmode. ;-)
;*****************************
use32
protected:
mov ax,0x8
mov ds,ax
mov es,ax
mov ss,ax
mov esp,0x7C00
;*****************************
; Turn floppy off
;*****************************
mov dx,3F2h
mov al,0
out dx,al
;*****************************
; Do we have 32 BitsPerPixel.
;*****************************
cmp byte[ModeInfo_BitsPerPixel],32
jne JustLoop
;*****************************
; fade background screen.
;*****************************
fade_screen:
mov edx,[ModeInfo_PhysBasePtr]
mov edi,edx
xor eax,eax
mov al,0xc5
xor ebx,ebx
mov bl,195
DoLoop:
mov cx,640*2
dec eax
rep stosd
dec ebx
jnz DoLoop
;***********************************
; Draws the iPOD.
;***********************************
mov edi,236*4+640*4*125
add edi,edx
Pod:
xor ecx,ecx
mov ebx,245
button2:
mov cl,14
mov al,0x2d
letsloop1:
stosd
add eax,15
loop letsloop1
mov cl,130
rep stosd
mov cl,14
letsloop2:
stosd
sub eax,15
loop letsloop2
add edi,640*4-158*4
dec ebx
jnz button2
;***********************************
; Draws the Pod window. :-(
;***********************************
mov edi,263*4+640*4*143
add edi,edx
PodWindow:
mov eax,0xffa6ffff
xor edx,edx
mov dl,65
DrawSomePixals:
mov cl,104
rep stosd
add edi,640*4-104*4
dec edx
jnz DrawSomePixals
xor eax,eax
mov dl,65
DrawaLine:
sub edi,641*4
stosd
dec edx
jnz DrawaLine
mov cl,104
rep stosd
JustLoop:
jmp $
;*************************************
; GDT.
;*************************************
gdt: dw 0x0000, 0x0000, 0x0000, 0x0000
sys_data: dw 0xFFFF, 0x0000, 0x9200, 0x00CF
sys_code: dw 0xFFFF, 0x0000, 0x9800, 0x00CF
gdt_end:
gdtr: dw gdt_end - gdt - 1
dd gdt
;*************************************
; Make program 510 byte's + 0xaa55
;*************************************
times 510- ($-start) db 0
dw 0xaa55
;*************************************
; Put uninitialized data here. eg: vesa info
;*************************************
Mode_Info:
ModeInfo_ModeAttributes rw 1
ModeInfo_WinAAttributes rb 1
ModeInfo_WinBAttributes rb 1
ModeInfo_WinGranularity rw 1
ModeInfo_WinSize rw 1
ModeInfo_WinASegment rw 1
ModeInfo_WinBSegment rw 1
ModeInfo_WinFuncPtr rd 1
ModeInfo_BytesPerScanLine rw 1
ModeInfo_XResolution rw 1
ModeInfo_YResolution rw 1
ModeInfo_XCharSize rb 1
ModeInfo_YCharSize rb 1
ModeInfo_NumberOfPlanes rb 1
ModeInfo_BitsPerPixel rb 1
ModeInfo_NumberOfBanks rb 1
ModeInfo_MemoryModel rb 1
ModeInfo_BankSize rb 1
ModeInfo_NumberOfImagePages rb 1
ModeInfo_Reserved_page rb 1
ModeInfo_RedMaskSize rb 1
ModeInfo_RedMaskPos rb 1
ModeInfo_GreenMaskSize rb 1
ModeInfo_GreenMaskPos rb 1
ModeInfo_BlueMaskSize rb 1
ModeInfo_BlueMaskPos rb 1
ModeInfo_ReservedMaskSize rb 1
ModeInfo_ReservedMaskPos rb 1
ModeInfo_DirectColorModeInfo rb 1
; VBE 2.0 extensions
ModeInfo_PhysBasePtr rd 1
ModeInfo_OffScreenMemOffset rd 1
ModeInfo_OffScreenMemSize rw 1
It should give you the basic's.