Hello EveryBody
I am Developing a Five In a Row Game with
help of Borland C++ Builder 5 Enterprise Edition
I use a lot of two-dimensional vectors.
How to access the vectors from C++ and from
the assembly code.
Verry Thankfull for Tip or Advice.
Sincerely
Urban Avierfj?rd(Alchemy727)
Visby,Gotland,Sweden
HomePage http://www.alchemy727.com
Accessing Assembler Code from C++ Builder and the Reverse
Re:Accessing Assembler Code from C++ Builder and the Reverse
I wish I could help, but I only know some ( little ) VC++...but I mostly do OS Development...
Someone here probly could help...
Someone here probly could help...
Re:Accessing Assembler Code from C++ Builder and the Reverse
Why do you feel the need to use assembly in your C++Builder program?
Re:Accessing Assembler Code from C++ Builder and the Reverse
My Idea Is to make the most
intensive Calculations on the
two-dimensional vectors In
assembler for Speeding up
the Calculations and I can have
the Program to Search one or two
Moves deeper than the ordinary
C++ Builder Program do at the
same Time Intervall.
Sincerely
Alchemy727
Re:Accessing Assembler Code from C++ Builder and the Reverse
I think C/C++ is fast at calculations...at least GCC is ... because the compilers are now generate fast code.
Re:Accessing Assembler Code from C++ Builder and the Reverse
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Last edited by Perica on Sun Dec 03, 2006 8:27 pm, edited 1 time in total.