OpenTTD

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Troy Martin
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Re: OpenTTD

Post by Troy Martin »

Yikes, well I'm in GMT-8, so there's only a six hour difference of sorts! I'm reading the OpenTTD wiki tutorials so I can learn the ropes. Hopefully I can get good at this! :P
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Solar wrote:It keeps stunning me how friendly we - as a community - are towards people who start programming "their first OS" who don't even have a solid understanding of pointers, their compiler, or how a OS is structured.
I wish I could add more tex
pcmattman
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Re: OpenTTD

Post by pcmattman »

It's not difficult to learn how to play, but it takes a while to master. For example, building a bus route isn't difficult (just place down two bus stations and a road depot, build a bus, give it a route, and you're done), but mastering bus routes to give the highest passenger flow at the lowest cost and providing the best service is challenging.

GMT-08 means you're at what, around 7:30 pm at the moment (9:30 AM here)?
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Troy Martin
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Re: OpenTTD

Post by Troy Martin »

4 PM here, so probably 10 AM where you are. I just add six and switch AM<->PM. :)

I just crashed OpenTTD, 2048x2048 map, high town amount, and giant screenshot (that's not a map, that's a freaking veritable country!)
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Solar wrote:It keeps stunning me how friendly we - as a community - are towards people who start programming "their first OS" who don't even have a solid understanding of pointers, their compiler, or how a OS is structured.
I wish I could add more tex
pcmattman
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Re: OpenTTD

Post by pcmattman »

Actually, it doesn't crash on "Giant Screenshot". I did one on 1024x1024 and it took about 10 minutes before it finished and spat out a 300 MB image. And yep - 10 AM :D

In that case, it should be pretty easy to play TTD multiplayer ;)
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Re: OpenTTD

Post by Troy Martin »

Nifty, I still need to brush up on my skills. I'm used to Railroad Tycoon II, which is a hell of a lot simpler than this. :cry:
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Solar wrote:It keeps stunning me how friendly we - as a community - are towards people who start programming "their first OS" who don't even have a solid understanding of pointers, their compiler, or how a OS is structured.
I wish I could add more tex
pcmattman
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Re: OpenTTD

Post by pcmattman »

No worries - I'm on holidays so I'm up for a game most days. Same goes for pretty much anyone else - just PM me ;)
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Re: OpenTTD

Post by Troy Martin »

Whoa, that's fun. Train crashes are evil. MagLev trains are great fun.
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Solar wrote:It keeps stunning me how friendly we - as a community - are towards people who start programming "their first OS" who don't even have a solid understanding of pointers, their compiler, or how a OS is structured.
I wish I could add more tex
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Re: OpenTTD

Post by quok »

I hate you all. I have the original Transport Tycoon Deluxe, and completely forgot about this game, to the point that I didn't even realize what TTD stood for. I've also never heard of OpenTTD before, but that's all changed now... I played the game for like 8 hours last night. Ended up going to bed at 3am only because I was frustrated with my trains always crashing. I guess some signals and more tracks would help with that. :)
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Re: OpenTTD

Post by Troy Martin »

quok: I just started last night and I quickly figured out I need to double-track my stations and layout for maximum effectiveness.

In other news, I have two weeks off for the holidays starting now!! Woot!
Last edited by Troy Martin on Fri Dec 19, 2008 4:45 pm, edited 1 time in total.
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Solar wrote:It keeps stunning me how friendly we - as a community - are towards people who start programming "their first OS" who don't even have a solid understanding of pointers, their compiler, or how a OS is structured.
I wish I could add more tex
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Re: OpenTTD

Post by OrOS »

I LOVE THIS GAME. lol. If anyone's playing give me a shout.
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Re: OpenTTD

Post by Troy Martin »

OrOS: I'm still learning, but when I get better Matt and I will probably play over the net, so I guess you could join us!
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Solar wrote:It keeps stunning me how friendly we - as a community - are towards people who start programming "their first OS" who don't even have a solid understanding of pointers, their compiler, or how a OS is structured.
I wish I could add more tex
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Re: OpenTTD

Post by AJ »

Damn. You've got me addicted now too. Has anyone seen Startrek: TNG episode "The Game"? :P

I keep crashing my trains - I really can't get the hang of this signal thing, despite reading the openTTD wiki. I'm also getting a bit anal about trying to create a new bus route every time it says there's a subsidy - my funds can't keep up though :(

Cheers,
Adam
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Re: OpenTTD

Post by pcmattman »

Oops! I'm sooo sorry to get you all addicted! </sarcasm>

Seriously, it's way too much fun isn't it? AJ - signals are a pain to get right but there's nothing like the satisfaction from seeing all your trains move through the system smoothly!
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Re: OpenTTD

Post by Troy Martin »

My trains are like evil little buggers. And how do I get them running on separate tracks but servicing at the same depot? It just ain't working...
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Solar wrote:It keeps stunning me how friendly we - as a community - are towards people who start programming "their first OS" who don't even have a solid understanding of pointers, their compiler, or how a OS is structured.
I wish I could add more tex
pcmattman
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Re: OpenTTD

Post by pcmattman »

Sometimes the pathfinding can't figure out how to make it to the depot if the depot is on a seperate track (even though there's crossover tracks that'll allow trains to get in). It can be quite frustrating, but the easiest solution is just to build a depot per track.

Of course, it's not always the most effective solution, but it works - KISS is a nice philosophy to follow ;)
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