Premium domains

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darklight
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Premium domains

Post by darklight »

I've just bought two domains:

http://www.export3d.com
http://www.3dcube.net

And I want to know how much can you offer for them?
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Solar
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Post by Solar »

I can offer nothing for them aside from the severe spanking I would offer any cybersquatter.
Every good solution is obvious once you've found it.
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JamesM
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Re: Premium domains

Post by JamesM »

darklight wrote:I've just bought two domains:

http://www.export3d.com
http://www.3dcube.net

And I want to know how much can you offer for them?
If I wanted them, I would have bought them. Sell your warez elsewhere, idiot.
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AndrewAPrice
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Post by AndrewAPrice »

Why are you trying to resell those domains when:
a) If we wanted a domain we could get register it ourselves.
b) Those domains are not relevant to OSDev'ing and you're advertising them on an OSDev'ing forum.
c) If you wanted instant guaranteed money, go to your closest casino and play Roulette (yes, I've discovered a slight flaw in the game).
My OS is Perception.
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babernat
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Post by babernat »

I'l buy them from you for -150 USD a piece. Given what you probably paid to register them, that's a great deal for both you and me! :roll:
Thanks for all the fish.
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Solar
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Post by Solar »

MessiahAndrw wrote:Roulette (yes, I've discovered a slight flaw in the game).
That's about as likely as my latest programming problem being due to a bug in the compiler. 8)
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JamesM
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Post by JamesM »

Solar wrote:
MessiahAndrw wrote:Roulette (yes, I've discovered a slight flaw in the game).
That's about as likely as my latest programming problem being due to a bug in the compiler. 8)
Oooh, do you use ICC too? ;)
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Zacariaz
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Post by Zacariaz »

actually its quite easy to win on roulette, however the casinos dont allow that kind of playing.
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ucosty
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Post by ucosty »

Zacariaz wrote:actually its quite easy to win on roulette, however the casinos dont allow that kind of playing.
Is that the kind where you adjust the game while distracting everyone with a round of sambuca shots?
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Zacariaz
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Post by Zacariaz »

no, its all about having enough money. fx. you bet $1 on red which pays double back. If you win you win, but if you loose you bet $2 on red, maybe you loose again, but then you just bet $4, $8, £16, and so on, untill you win and you will not only have gotten your money back but allso have made a small profit.

However i doubt that any casino will let you do that very long, or maybe they have a strict limit on the table, but in theory it works, that is if you have enough money.
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nick8325
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Post by nick8325 »

Zacariaz wrote:no, its all about having enough money. fx. you bet $1 on red which pays double back. If you win you win, but if you loose you bet $2 on red, maybe you loose again, but then you just bet $4, $8, £16, and so on, untill you win and you will not only have gotten your money back but allso have made a small profit.
Apparently this is called a Martingale (see here), and it only works if you have an infinite amount of money. (On average, the times when you lose all your money will more than cancel out the amount you win.)
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Zacariaz
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Post by Zacariaz »

I theory you need an infinite amount of money to be certain to win, but if you start from scratch every time you've wont you dont have to be very lucky to make it.
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Post by nick8325 »

Yes, but the mathematics on that page shows that if you go to the casino again and again, in the long run, you'll lose more money than you make (because of the few times when you lose all your money). For example, if you only bet up to $64 (you stop after 6 losing bets), 63 out of 64 times you'll win $1, and one out of 64 times you'll lose $127. So if you play 64 times, on average you'll lose $64 (win $63 and lose $127).

(That's assuming the chance of winning each bet is 1/2.)
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Zacariaz
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Post by Zacariaz »

just for the fun of it:

Code: Select all

#include <iostream>
#include <ctime>
#include <cstdlib>

class roulette {
      unsigned int stack, bet, round;
    public:
      roulette(unsigned int start_stack):stack(start_stack), bet(1), round(0) {
          srand(time(0));
          while(stack >= bet) {
              round++;
              stack -= bet;
              if(get_rand()) {
                  stack += 2*bet;
                  bet = 1;
              }
              else bet *= 2;
          }
          std::cout << "Broke at round " << round;
      }
    private:
      bool get_rand() {
          char test = rand() % 37;
          if(test == 0) return 0;
          if(test % 2 == 0) return 0;
          else return 1;
      }
};

int main() {
    roulette test(256);
    std::cin.get();
}
Its not perfect (i suspect that stack or bet may wrap around), but it shows the priciple. I allso show that you're right, but we allready knew that.[/quote]
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nick8325
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Post by nick8325 »

That's pretty neat :)
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