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good source for graphics
Posted: Tue Feb 04, 2025 7:45 am
by ILikeWhisky
Hi

, after I finished implement graphics mode and play around with this
Code: Select all
https://wiki.osdev.org/Drawing_In_a_Linear_Framebuffer
But I got no ideas what to do next, so what should i do now
Re: good source for graphics
Posted: Wed Feb 05, 2025 4:04 pm
by thewrongchristian
ILikeWhisky wrote: ↑Tue Feb 04, 2025 7:45 am
Hi

, after I finished implement graphics mode and play around with this
Code: Select all
https://wiki.osdev.org/Drawing_In_a_Linear_Framebuffer
But I got no ideas what to do next, so what should i do now
Why not write or port an existing graphics toolkit?
Perhaps port
https://gitlab.com/bztsrc/smgui to your framebuffer?
If you want something more windowey, you could port
http://microwindows.org/.
Personally, I just implemented a simple text terminal display output, which together with keyboard input, forms the basis of a simple TTY to use as a console. At the least, you want to implement a simple font renderer, so your kernel can output debug information to the display if required.