Larn

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df
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Larn

Post by df »

A nice hot 30c day in London today. Thongs of hot sweaty people everywhere. best to stay at home... so... I started hacking Larn v12.2...

Its time to bring this old classic roguelike up to speed.
Basically, todo item 0 is done.. tomorow seens some cleanup in removing all the ugly ifdefs all over the place.

when all thats done the existing v12.2 will become v13.0

anyway.. if anyone here is into roguelike games besides me...

Todo List
last updated : 20020817

0 - Port ugly old Termcap unix VMS sources to DOS.

1 - remove all cross compilation (VMS, etc) and clean code up

2 - make it compile under watcom c for dos

3 - remove termcap
- add pdcurses layer

4 - port to freebsd
- port to win32

5 - start adding colour
- start adding some ularn fixes (where appropriate)
-- Stu --
Robin_Gravel

Re:Larn

Post by Robin_Gravel »

df wrote: Its time to bring this old classic roguelike up to speed.
You mean Epyx rogue?

It was one of my second game bought for my PCjr.

My first game I bought was IBM mine shaft, a cartridge game for the PCjr. I still play with it until my PCjr is death.

Robin Gravel
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df
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Re:Larn

Post by df »

A new updated todo list :)

Todo List
last updated : 20020818

0 - hack to get current sourcese to compile cleanly
[done]

1 - remove all cross compilation (VMS, etc) and clean code up
[started]

2 - make it compile under dos
[done]

3 - remove termcap
- add ncurses/pdcurses abstraction layer

4 - port to freebsd
- port to win32

5 - start adding better colour

6 - re-balance
(I got blown away by a bronze dragon and 3 umber hulks the moment
I stepped into level 1 of the volcano!)
-- Stu --
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df
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Re:Larn

Post by df »

whoo! Curses interface is finally being moved in and the crappy TermCap database stuff is being moved out! yay! Finally Larn is going modern...
-- Stu --
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