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I'm working on a 3d engine for the AQUA 1.4, and I'd like to know if you could test it, see if there are any bugs (apart from that wtf line, that was some last minute testing that I forgot to remove). Link for download will be on my website:
@lalith: Not to put words in Obiwac's mouth, but my impression is that this is still at a fairly early stage of development. It looks as if it can only handle simple polygons at the moment (the demo only uses squares AFAICT), but that could be just what Obiwac is using for testing the z-ordering and perspective, so I can't be certain. Also, it looks as if it doesn't perform clipping yet, as all the polys seem to be transparent (or rather, that they are rendered as additive rather than subtractive, with the foreground polys having a higher effective alpha), but again that could be just the way the test program works.
@obiwac Is there anything you specifically need help with?
Rev. First Speaker Schol-R-LEA;2 LCF ELF JAM POEE KoR KCO PPWMTF Ordo OS Project
Lisp programmers tend to seem very odd to outsiders, just like anyone else who has had a religious experience they can't quite explain to others.
Does not work.
In Qemu the mouse always moves towards the right in response to every motion.
In Bochs the graphics refuse to work, producing a colorful text screen.