http://www.trackze.ro/wsbe-9-coup-de-grace/
Well, that's that. It was fun. In this one, we build in enough stuff to build a jenky little 'calculator' app and then leave it to you guys to carry on the project however you want (which would include fixing the obvious bugs, but I guess that's up to you).
Windowing Systems by Example: 9 - Coup de Grace
- crunch
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Re: Windowing Systems by Example: 9 - Coup de Grace
That looks dope. Sweet little bitmap font converter too.
I haven't implemented any of your tutorials yet, but once I finishing polishing my filesystem implementation I'll give it a try.
It's come so far from just little boxes!
I haven't implemented any of your tutorials yet, but once I finishing polishing my filesystem implementation I'll give it a try.
It's come so far from just little boxes!
Some of my open-source projects:
Ext2/ELF32 bootloader
Lightweight x86 assembler, designed to be portable for osdev
Scheme in under 1000 lines of C
Ext2/ELF32 bootloader
Lightweight x86 assembler, designed to be portable for osdev
Scheme in under 1000 lines of C
Re: Windowing Systems by Example: 9 - Coup de Grace
Was a great tutorial series, thanks alot!
- jojo
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Re: Windowing Systems by Example: 9 - Coup de Grace
Thanks, y'all, I'm glad it's not crap.
I'm kind of relieved to be done -- having a new weekly deadline(ish) in my life was pretty brutal. But I got through it and I'm dang proud of myself (if not all of the code).
As far as the way it looks, here's an example of just how detatched styling is from function in this thing. This is what I got after maybe a half hour of updating the paint handlers and Window_draw_border to match the scheme I had going on for P5:
I'm kind of relieved to be done -- having a new weekly deadline(ish) in my life was pretty brutal. But I got through it and I'm dang proud of myself (if not all of the code).
As far as the way it looks, here's an example of just how detatched styling is from function in this thing. This is what I got after maybe a half hour of updating the paint handlers and Window_draw_border to match the scheme I had going on for P5: