About Kernel Graphic

Question about which tools to use, bugs, the best way to implement a function, etc should go here. Don't forget to see if your question is answered in the wiki first! When in doubt post here.
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tresss
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About Kernel Graphic

Post by tresss »

Can I use OpenGL in My Kernel?
If Can.How To?
http://english.writeos.com

My English is not very good
joke
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Post by joke »

what do you mean by using opengl in kernel? If you mean using it in gui programming , yes it is possible, but first you need a working multitasking os, with a simple gui already programmed. OpenGL is 3d graphics and it's a long way from printing the first string to create a 3d desktop, but if you want on opengl, i can help you

Regards
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gaf
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Post by gaf »

You don't want to use OpenGL.. Direct X is just so much cooler :roll:
joke
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Post by joke »

You don't want to use OpenGL.. Direct X is just so much cooler Rolling Eyes
I've been coding OpenGL for some time and it really rocks. Plus its more portable. Many games use opengl, and i personally think its really a VERY useful set of libraries. I generally prefer it over directx, but this does not mean that directx aint good. Anyway that's only my opinion. Use OpenGL
I need someone to show me the things in life that I cant find
I cant see the things that make true happiness, I must be blind
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gaf
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Post by gaf »

Hmm.. actually I wasn't perfectly serious :D

The thing is that neither jakelstr nor tress are likely to set up a DirectX or OpenGL subsystem for their operating system. Not because they'd lack the coding skills or the experience, but because it's simple too big a task for anybody to take. Implementing a full blown video subsystem only makes sense when the OS has already reached a certain maturity, and even then it's still be a tramendous effort. Apart from that there's hardly any point in having an all nice OpenGL interface when there are no drivers, and (as you probably already know) the two graphic-card manufacturers holding some 95% of the non-builtin market still refuse to release their specifications.

It's kind of funny that the same question is asked so often, when the answer is actually that obvious. If you're mainly interested in developing a new and revolutionary GUI, you should really consider building it on-top of some existing kernel, rather then staring all over from scratch by writing your own operating system. For that's actually the only approach that might lead some results in less than 20 years 8)

regards,
gaf
tresss
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Post by tresss »

Thanks

thanks joke
thanks jaf

Joke.
I've added you into my friend' list of gtalk.
http://english.writeos.com

My English is not very good
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