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Linear Frame Buffer

Posted: Sun Oct 02, 2011 2:50 am
by 0x3D5
I can get the address of the linear frame buffer with a function that I create but this is a physical address. How can I translate this address to a virtual address or if it is not possible how can I get the virtual address of the LFB?

Re: Linear Frame Buffer

Posted: Sun Oct 02, 2011 5:01 am
by Combuster
Do you know what paging does?