Implementing ANSI Symbols
Posted: Fri May 01, 2009 12:51 am
Hello everyone
Currently my OS is limited to the standard 80x25 textmode. I understand some of the details of implementing a higher resolution CGA/VGA display. However, is it possible to implement ANSI characters using textmode? I looked at the upper 128 characters of ASCII (like at asciitable.com) but I seem to remember from many years ago that MS-DOS 'edit' had many different characters (playing cards, etc.) that would help with user interface.
This is the first part of my kernel where I don't even know where to start (do I need to write my own bitmaps or are these hidden on the VGA controller?). I searched the forum and wiki but could find nothing. Any help would be appreciated. Thanks!
Currently my OS is limited to the standard 80x25 textmode. I understand some of the details of implementing a higher resolution CGA/VGA display. However, is it possible to implement ANSI characters using textmode? I looked at the upper 128 characters of ASCII (like at asciitable.com) but I seem to remember from many years ago that MS-DOS 'edit' had many different characters (playing cards, etc.) that would help with user interface.
This is the first part of my kernel where I don't even know where to start (do I need to write my own bitmaps or are these hidden on the VGA controller?). I searched the forum and wiki but could find nothing. Any help would be appreciated. Thanks!