Vesa 1.x and 2.x (and now 3.x) are standard interfaces to SVGA cards. They _should_ also include the standard vga modes as well, so in effect, yeah, they'll support VGA and SVGA video modes... but, as far as I know, only SVGA cards support VESA (and even then, a lot only support 1.2)... so, if you want to support systems with a basic VGA card, you probably shouldn't go through VESA.
As for video memory, both b8000 and a0000 are video memory locations, so is b0000
Here's the difference though:
0xB8000 -> location of _colour_ _text_ video memory. Only useful if you are in a text mode with colour (ie, standard bios mode 0x03: 80x25). It's arranged in two byte chunks, one byte for the character attribute, and one for the actual character, so for mode 0x03, the only relevant portion of memory here is b8000 to b8000 + (80 x 25 x 2)
0xB0000 -> location of _mono_ _text_ video memory. Only useful for old monochrome video cards (ie, hercules). I _believe_ video memory here is also arranged in two byte chunks, but obviously your attribute byte is a lot more limited (seeing as though you have no colour). I'd have to recheck some old code to confirm the format of this memory, but really, it's more-or-less irrelavent at this point in time
0xA0000 -> location of _graphics_ video memory, colour and monochrome. This section is only 64k long, so if you're using a video memory that encompases more than 64k, you'll either have to use "banking" routines (to "remap" where, on the physical screen, you want that 64k chunk of memory to point to), or use the VGA latches.
This format of this memory also changes depending on which video mode you're in. In the simplest (standard bios mode 0x13: 320x200x256) each byte in memory represents the colour of a single pixel on the screen. It gets more complicated with other modes, such as 4, 15, 16, 24, and 32-bit modes. All should be addressed in my graphics tut for DJGPP, though.
Jeff
PS: I intend to update that graphics tut eventually, and include Linux, BeOS and QNX relavent info... it's all just a matter of time