GLUT and D3D
Posted: Sat Oct 21, 2006 10:20 pm
I just decided to do a little work that involved displaying some 3D content today, and since I have linux on my laptop I decided to give OpenGL a whirl -- really GLUT.
I have done a lot of tinkering with D3D when I had windows on my primary workstation. The unfourtunate news is I am no guru with it and my memory holds countless hours of fiddling with its settings and initialization code just to see some pixel on the screen that is not black.
It took me under one hour to get GLUT initialized, and intergrated into my project to do what I needed with virtualy no problems. So in summary I am surprised and in love with it being so easy to use for low performance applications at the least.

I have done a lot of tinkering with D3D when I had windows on my primary workstation. The unfourtunate news is I am no guru with it and my memory holds countless hours of fiddling with its settings and initialization code just to see some pixel on the screen that is not black.
It took me under one hour to get GLUT initialized, and intergrated into my project to do what I needed with virtualy no problems. So in summary I am surprised and in love with it being so easy to use for low performance applications at the least.