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DIR Function

Posted: Fri Dec 24, 2004 7:03 am
by Metallic-Red
Alright, I asked this question in another forum on http://www.gamedev.net/ and it was too big to post here so I'll just link you to it. Can you please reply in this forum?

http://www.gamedev.net/community/forums ... _id=290373

Re:DIR Function

Posted: Fri Dec 24, 2004 10:23 am
by ASHLEY4
Hi i have just done that command for my pmode OS it going to replace the old v2os, its a completely differant code based on a 32bit supper Dos, full asm (fasm), you can down load the demo kernel here, with demo programs http://www.falconrybells.co.uk/

if it what you want let me have a email address, as the code is not for public YET, but will be released under the GPL when the first release goes out, this is just a demo.

ps: you will need to convert it as it uses my pmode floppy code not bios.

\\\\||////
(@@)
ASHLEY4.

Batteries not included, Some assembly required.

Re:DIR Function

Posted: Sun Dec 26, 2004 3:41 pm
by Pype.Clicker
really, if you want us to check out a problem for you, put the problem in a post here. Don't ask us to check out an alt. forum, etc. That'd mean the forum become barely usable.

Thanks for your understanding and merry christmas everyone

Re:DIR Function

Posted: Sun Dec 26, 2004 5:07 pm
by ASHLEY4
Clicker, nice to see you still got some Christmas spirit ;-).

\\\\||////
(@@)
ASHLEY4.

Batteries not included, Some assembly required.

Re:DIR Function

Posted: Mon Dec 27, 2004 5:38 am
by Metallic-Red
Well if you read what I said above pype.clicker, you will find that the post was too big to post here, Mega-Tokyo wouldn't let me because it was too big. So I posted it in the gamedev.net one so that people here could read it. Sorry for any inconvenience but it was the only way I could do it. GameDev was no help at all, but I've received a lot of help from here though :)

Re:DIR Function

Posted: Tue Dec 28, 2004 1:31 pm
by Candy
Metallic-Red wrote: Well if you read what I said above pype.clicker, you will find that the post was too big to post here, Mega-Tokyo wouldn't let me because it was too big. So I posted it in the gamedev.net one so that people here could read it. Sorry for any inconvenience but it was the only way I could do it. GameDev was no help at all, but I've received a lot of help from here though :)
I would suggest to DF to increase the reply size option in the DB to either 64k chars or 4G chars, and limiting code fields to fairly short strips (say, 4k?). This way, people won't post full code but can post their bigger comments in one post (and I know of at least two people that'd like that).