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Re: What does your OS look like? (Screen Shots..)

Posted: Sun Apr 03, 2022 10:50 am
by skyesp
It's just a prototype windowing environment, very early days. However, I think you can see the inspiration (MacOS system 1 and the like). The grey rectangles up top are font characters. I have pixel font rendering but no font yet haha.
Image

Re: What does your OS look like? (Screen Shots..)

Posted: Mon Apr 04, 2022 7:24 am
by nifanfa
Image

Re: What does your OS look like? (Screen Shots..)

Posted: Tue Apr 05, 2022 8:33 am
by skyesp
nifanfa wrote:Image
That looks great :) Am I right in thinking that the name implies you are writing in .NET? That would be rather fascinating.

Re: What does your OS look like? (Screen Shots..)

Posted: Sat Apr 30, 2022 7:21 am
by nifanfa
skyesp wrote:
nifanfa wrote:Image
That looks great :) Am I right in thinking that the name implies you are writing in .NET? That would be rather fascinating.

Re: What does your OS look like? (Screen Shots..)

Posted: Sat Apr 30, 2022 7:23 am
by nifanfa
I just renamed it because it reminds of SharpOS. they are totally different things

Re: What does your OS look like? (Screen Shots..)

Posted: Wed May 11, 2022 11:39 am
by no92
Managarm (repo link) can now run sway, including X apps via xwayland. See for yourself:

Image

Edit: I should mention that this is not upstreamed yet. Feel free to check out the PRs, though!

Re: What does your OS look like? (Screen Shots..)

Posted: Fri May 27, 2022 10:17 am
by Kamal123
Hello everyone, this months brought lots of improvements to the entire system, we now have fully higher half kernel support, Drivers loaded as kernel-mode module (dll files), Dynamic libraries for user mode processes (dll files), PCI-Express with MSI support, SMP support, SSE/SSE2 support, networking & sound support with Intel HD Audio as hardware sound card.

Here's an image of window compositor with true type font ("Roboto").
Image

https://github.com/manaskamal/aurora-xeneva do give a star because it motivates. Thanks to everyone from this site, who helped me alot...

Thanks,
Manas Kamal Choudhury

Re: What does your OS look like? (Screen Shots..)

Posted: Wed Jun 22, 2022 2:08 pm
by Demindiro
I'm currently working on a tiling window manager. It is far from being finished but I'd like to show off what I have already :D
Ratio of 0.5
Ratio of 0.5
Ratio of 0.375
Ratio of 0.375
The WM uses a binary tree to determine how to size each window. Each parent node has a 16-bit ratio (from 0 to 1 inclusive) to determine how many pixels high or wide each child may be. The border is simply a fixed amount of pixels substracted from the final size. It also automatically determines whether to split horizontally or vertically such that the windows have an aspect ratio that is as close to 1 as possible. I do intend to make it possible to resize & move windows though, of course.

I'm using fontdue for rendering the characters. It is simple to use and seems to work very well. I had to implement support for SSE2 though since LLVM seems to use SSE instructions in intrinsics regardless of the soft-float feature but it turned out to be quite easy (though I mistakenly aligned the stack after a call instead of before, that was quite a headscratcher).

Re: What does your OS look like? (Screen Shots..)

Posted: Wed Jun 22, 2022 4:37 pm
by davmac314
Looks neat!
Demindiro wrote:I had to implement support for SSE2 though since LLVM seems to use SSE instructions in intrinsics regardless of the soft-float feature but it turned out to be quite easy (though I mistakenly aligned the stack after a call instead of before, that was quite a headscratcher).
What about -mgeneral-regs-only?

Re: What does your OS look like? (Screen Shots..)

Posted: Thu Jun 23, 2022 5:07 am
by Demindiro
davmac314 wrote:What about -mgeneral-regs-only?
AFAICT it only adds these options: -target-feature -x87 -target-feature -mmx -target-feature -sse

Given that I already specified -sse and -mmx (and the Rust compiler doesn't seem to have a direct equivalent to -mgeneral-regs-only) it probably wouldn't help.

Re: What does your OS look like? (Screen Shots..)

Posted: Sun Jun 26, 2022 5:39 pm
by Mathewnd
After some fiddling around I got my kernel to boot and work on real hardware!

Image

Re: What does your OS look like? (Screen Shots..)

Posted: Tue Jun 28, 2022 4:36 am
by eekee
Mathewnd wrote:After some fiddling around I got my kernel to boot and work on real hardware!
Cool! Are you aiming for POSIX compliance?

Re: What does your OS look like? (Screen Shots..)

Posted: Fri Jul 01, 2022 1:23 pm
by Mathewnd
eekee wrote:Cool! Are you aiming for POSIX compliance?
Yup! That's what I was aiming for. Although now I'm rewriting the kernel from the ground up because I had made some design mistakes, and also because I want it to better use modern hardware (it ran in protected mode, for example).

Re: What does your OS look like? (Screen Shots..)

Posted: Tue Jul 05, 2022 11:49 am
by dseller
Working on the spiritual successor to my previous OS. This one combines my other pet project, the Stage programming language, with an OS: StageOS. Still pretty early on, but yeah. The message in the Kernel window is loaded from the filesystem (FAT16) at the moment.

Image

Re: What does your OS look like? (Screen Shots..)

Posted: Fri Jul 08, 2022 4:24 am
by Demindiro
It took me a while but I finally got a sort-of working GUI!
GUI on real hardware
GUI on real hardware